I remember when I returned Destiny 1, I said to myself "maybe I'll pick up the game if it ever came out on PC".
I'm pretty sure I posted something about Destiny 1 back when I tried it out. It was my friend's birthday and he said he wanted to rent Destiny 1 and blast through the story over the weekend. He brought his PS3 over with a monitor and set it up right next to mines and we fired up the game. Both of us had the expectations of an experience as unforgettable as Halo. Sadly, our two days of blasting through the game was filled with a boring campaign, a convoluted story, and countless disappointments. The thing I remember most was spending over an hour on a strike mission because we were heavily under-leveled and under-geared with my friend walking out of the room while I was carefully sniping a boss for over 45 minutes. Still, we didn't regret playing the game since it was a long while since we played any games together. I returned the game with little incentive to ever pick it up again unless it was maybe on PC.
And then Destiny 2 was announced to be on PC. I pre-ordered the game with uncertainty and hopes. After trying out the short open beta testing, I was impressed with the beautiful graphics, the humor filled-dialogue, and the smooth gameplay. Playing through Destiny 2 with my friends, I felt that I had found the Game of the Year (GOTY) for me. But I think I had a change of heart after I got to the end.
Destiny 2 prides itself for being an involving MMORPG Shooter, but suffers from the lack of end-game content that could keep me interested in the game. I really like the game though. Level designs are more reasonable, story is easier to follow, campaign is more evenly paced, there's lot of neat weapons to collect and use, and combat feels satisfying. What I looked forward to most was the Strike Missions and Raids. Strike missions are a lot easier than I thought they'd be and there are only about 5 of them. Running them after a while becomes pointless because the rewards weren't worth the effort. Raids are notoriously difficult, and we are always short 1 player from a full 6-man party. When you get to max level, there's little incentive to continue playing because there's nothing to work towards and no new content to keep things interesting. My main reasons for continuing playing now is doing the weekly objectives for a chance to get slightly better items than what I'm carrying or to create a new character.
I'm making it almost sound like Destiny 2 is a bad game. It isn't. It just didn't have the lasting appeal I was hoping from it. Combat really does feel satisfying, boss fights are creative and challenging, and public events can feel involving. I just think that I have to re-evaluate how I feel about the game being GOTY because as fun as it is, it lacks depth and content compared to some of the other games I've played this year. I'll probably still continue to play Destiny 2, but I hope there's so fun and long-lasting content to enjoy in the future because going through what we have now over and over is going to grow old, fast.
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