I’m still trying to finish up games I picked up during the Steam Winter Sale and plan to get back into console and handheld games and finish up games I’ve started 2-5 years ago. Some of the most interesting games I’ve played and finished these past two months are: Ghosts ‘n Goblins Resurrection, Huntdown, Vagante, My Friend Pedro, and Lost Ruins. I picked up Monster Hunter Rise at launch in hopes of playing it co-op with friends. But everyone was progressing so quickly on their solo runs that I became discouraged to play it. I still plan on playing when I can, but I haven’t played it nearly as much as I was hoping as I’ve been working through that backlog. Despite knowing the amount of games releasing these next few months, I still ended up picking up a few games during the Lunar New Year’s sale. Two games were actually not part of the sale, but were launched with a discount: Alina of the Arena and Blade Assault.
I played the demo of Alina of the Arena a month before its launch to Early Access and really enjoyed the game loop. It’s a strategy, deck-building rogue-like that has Alina fighting a gauntlet of enemies. While I do enjoy the game and have played nearly 10 hours of it, I never got past the 2nd arena and am really struggling with the boss. No matter how broken or overpowered I felt, the boss proved to be more broken and overpowered every time. Blade Assault is an Action-Platformer Rogue-like where I’m facing a similar problem of not being able to progress because of the sheer difficulty. It’s because of the seemingly unreasonable difficulty of Rogue-likes that I have been avoiding them more over the years despite it being one of my favorite sub-genres. I enjoy both games, but the time it takes to get a little bit better or amount of runs it took to get lucky with perks and items is making it harder to justify spending more time on them when I’m trying to finish more games.
One free game that I’ve been waiting for nearly a decade for
finally released. Lost
Steam Next Fest started this week where tons of developers and publishers release demos of their up and coming games for people to try out and give feedback. I’ve spent most of my time with that this past week and played a lot of disappointing games while running into a handful of extremely promising ones. I think Neon White has been the most impressive demo I’ve played so far. It was announced last year during a Nintendo Direct and for an entire year I thought it was a first-person shooter rogue-like. But playing the demo, I realized it was a precision-platformer. I’ve played quite a few 3D, first-person perspective precision-platformers in the past, but none with as much style, story and personality as Neon White. I’m definitely looking forward to it.
There was also a demo for Phantom Breaker Omnia which I felt
conflicted about. I was already excited
for the game to begin with. Phantom
Breaker is a 2D Fighter I’ve waited nearly 11 years for someone to localize to
Besides that, the one other demo that really stuck out to me was GhostLore. It’s a Diablo-like that focuses on East-Asian folklore. Based on how rough and basic the user-interface looked, I was expecting a truly janky game. But to my surprise, it looks pretty good, animation is smooth, combat felt satisfying, and character building sounds interesting. Some things did feel a bit unpolished such as spells not signifying there isn’t enough mana to cast or odd collision detection, but overall it seems like a game that I would definitely enjoy.
So besides some of the games I got from Steam Winter Sale,
the biggest distractions I have right now are Monster Hunter Rise,
I was supposed to get back into productivity by doing piano recordings this month, but I still feel like I’m drowning in games and still want to clear some more before I do. With Phantom Breaker: Omnia releasing in two weeks, I’ve been listening to the music to the original game and feel compelled to do a remix for one of the tracks. There’s a lot I want to do this year, but I don’t have much of a plan or schedule for it right now. Return to music projects, language learning, watching animé, improving on fighting games, and reading books are among them. One step at a time, I suppose.