On the eve of New Years, I was playing Ultimate Chicken
Horse with friends online. We chatted
and laughed as it struck mid-night and into the New Years. We cheered and shouted “Happy New Year!”
during our intermission between rounds and then continued played. As casual as I seemed with the coming of
2017, there was a huge sigh of relief that I got through 2016 the next morning
when I woke up. It certainly wasn’t the
worst year ever in my personal life, but it was a struggle to get through.
Copy-pasted from my Facebook note post:
Reflection of 2016’s Resolutions:
1) Live a better lifestyle. I need to seriously take better
care of myself this year.
-Despite injuring my back and falling consistently ill, I
took care of myself a lot better in 2016 and wasn’t in as bad of a condition as
I was in 2015.
2) Work on “Quantity” while improving “Quality” in projects.
I’m really happy with the higher quality work I’ve produced, but I need to
improve work time and put out more if I want to get through all the projects I
have planned.
-I am probably more disappointed that I didn’t get that much
work done this year than the fact that I got turned down for the job I applied
for this year. I put out 11 audio tracks in 2016, and that simply isn’t even
close to how much I wanted to create. But due to injuries and illness, I didn’t
get much done this year and it just feels like wasted time. I will say;
however, I love what I created this year. It was also the very first time I saw
an open position for “composer” at a company and went for it (though, I wasn’t
accepted).
Here are some of my favorite works from 2016:
3) Put out original work. There are various projects that
aren’t audio specific I’ve wanted to do for years now and I believe they could
help me with building a good reputation when looking for a job. So if possible,
I want to work on those projects this year.
I had a rough 2016, but it seemed like everyone else in the
world had it harder. I was still recovering from the barrage of health problems
at the end of 2015 in the beginning of 2016 (heart palpitations, headaches,
overactive stomach acid, blurry vision, anxiety, etc.). After recovering and
starting some new projects in February, I injured my back in the start of March
to the point where I couldn’t sit for more than 10 minutes without being in
agonizing pain. This lasted about a month and a half. Around May or June, I
started having stomach problems again. Throughout the year, we lost 5 family
pets due to a deadly disease and it really affected the atmosphere in our home.
It made me feel uneasy at home. More than any other year, I felt lonely. I
generally don’t mind feeling lonely, but it was hard to deal with given the
atmosphere at home. At the very least I still chatted with friends online and played
online games together when given the chance. I wanted to distract myself with
more work, but then I would have some sort of ailment prevent me from staying
productive. Around autumn, I was suffering severe headaches and body aches. My
mom said that it might be my neck having problems. I was also getting back into
doing weights at the gym as I was told not to do after I injured my back until
I’ve recovered. I slept without a pillow for one night and the headaches were
gone. But then I had trouble falling asleep, woke up feeling dizzy, and still
had body aches. We suspected it was my mattress and so I slept without a pillow
for about 3-4 weeks before I replaced it. I now sleep a lot better (your
mattress and pillow is a lot more important than you think). For the rest of
the year, I had minor stomach problems and eventually had a small cold/flu
(whatever it was). Despite all the bad things I went through in 2016, there
were good things too!
I really liked how my audio work turned out and hope to
improve and actually work on quantity in 2017. I played a lot of fun video
games! 2015 was filled with disappointment and frustration. The games I played
in 2016 were surprising, entertaining, and memorable. I replaced my mattress
that I had used for 16 years. I finally got a full sized 88-key keyboard (which
replaces my old keyboard I’ve had/used for 18 years) so I’ll definitely be
working on recording piano arrangements this year. It’s only been 4 years since
I got my last computer and there were games I couldn’t play past 15-20 fps on
it and my dad offered to get me a new computer. I’m now playing the latest
games on the highest settings and it’s glorious! My dad also surprised me with
a Playstation 4 (of which I didn’t ask for, but he knew I always planned on getting
one) just in time for me to play Final Fantasy XV (which I still haven’t had
much time to play yet). Overall, the year was rough, but not the worst.
My Resolutions for 2017:
1) Improve on quantity and quality output of audio projects
this year. I have 4 remix albums planned already and started on 2 of them last
year. I also want to produce original work I’ve had planned for years as well
as record all the past piano arrangements I’ve created throughout my life thus
far.
2) Further improve my health. I did well on exercise and
diet in 2016 and it (mostly) paid off. I’m still considered medically
overweight and I know it’s affecting me. I’ll try to eat less, sleep earlier,
try new exercises, etc.
3) Practice instruments again. I’ve put so much time and effort
into composition and production of music the past few years that I haven’t been
practicing piano and guitar as much as I used to. Going through my old work and
files inspired me to want to learn new songs on the piano again. I think it
will benefit my composition skills as well.
4) Put out non-audio work. I had planned on doing other work
other than audio-work last year, but I never got around to them other than
drawing for INKtober. I really want to do some animation work, even if it’s
just for fun.
5) Control myself with the purchases! Okay, I kind of went
overboard videogame purchases and pre-orders last year when Amazon started
offering 20% off new games. I will admit it was a good source of happiness for
me, but I think I can afford to show some constraint. I will probably fail this
resolution…but it’s worth a try~
Throughout 2015 and 2016, I did
a lot of reminiscing and retrospect of my past. Sorting through my old files
(organizing music, pictures, and projects) I was reminded of the good times I
had when I was younger and also the difficult times. I was also reminded of the
passion I had for art, music, piano, game development, and content creating in
general. I felt inspired and felt it was necessary to remind myself of why I do
all the things I do today in wanting to get into the Videogame Industry,
working with music, and creating videogames. I’m ready to put 2016 and the past
in general behind me and move forward in life to a (hopefully) great 2017 and
future.
2016 didn’t go how I planned it to be, but how many years
did I have post-college graduation go the way I want it to? I mostly disappointed in not getting nearly
enough work done throughout the year and so it felt wasted. More than anything, I focused on my health
because what am I capable of if my health fails me? I did fall ill a lot in 2016, but felt I was
in better condition than I was in 2015.
And so I will continue to strive for a healthier lifestyle this year and
fulfilling the goals I set for myself this year. I felt that 2016 was a year of reflection and
motivation to inspire me once again where I feel excited about my work again.
The gaming side of things in 2016 was great though. I was really enjoying the games I played
throughout the year. There were even
certain games where I played them multiple times! (Of which I almost never do
anymore because of the desire to get through more games that’s
backlogged). I played Mighty No. 9 three
times, Another Metroid 2 Remake five times, and Resident Evil Revelations 2
eight and a half times! I spent 81 hours
on God Eater Resurrection and around 50 hours on Final Fantasy Explorers. In turn, I only completed 100 games in 2016
as opposed to 133 games in 2015. This
wouldn’t be a problem if it weren’t for the fact that I acquired 151 games in
2016 which adds 51 games to the backlog.
I will try to show more constraint this year, but it’s going to be hard
because there’s a lot of games I’m excited for this year.
I’d like to reflect back on the games that I played through
2016 and the ones that released as well as the games I’m excited for in 2017.
Games I thought would never release:
Overwatch (Formerly Project Titan) – Well, it was pretty
evident that Overwatch was going to be released. When Project Titan was announced as canceled,
there wasn’t any disappointment since no one knew what kind of game it
was. But I felt really bad for all those
involved in the project that spent years on a project that didn’t come to
fruition. But then they announced
Overwatch. It looked pretty cool with
its pixar-esque cinematic trailer and flashy looking characters, but I wasn’t
convinced. When they released gameplay
footages, everyone was quick to say it looked like Team Fortress 2 including
myself. But I love Team Fortress 2, so I
was going to give it a shot. I tried it
out during the open beta and ended up liking it so much that I pre-purchased
it. It was probably my favorite game of
the year.
Blade & Soul – I remember that many times Blade &
Soul was about to release over the past 3-4 years and it never happened. I would often say “I won’t believe it until
I’m actually playing it.” And then it
released! It’s a fun game, but the first
half of the year was packed full of game releases that I pre-ordered that I
didn’t get much time to play it. The
first week of release, the queue time to get in was over 8 hours! I can easily get in the game now, but I’m so
torn between the new games I bought during December that I’m not sure if I can
find the time to play it
Black
Desert Online – I was pretty
shocked to hear that Black Desert Online was releasing. It released shortly after Blade & Soul’s
launch. It wasn’t free-to-play, but what
it offered was reasonable for a pay-once MMO.
So I bought the game and hardcore played the heck out of it for a week,
which lead to the worst back pain I’ve experienced in years. I was doing a new exercise during that time
and having sat there the whole week with only that specific exercise (abdominal
exercise, no cardio) caused a back pain so bad that I couldn’t sit for more
than 10 minutes without being in agony.
So sadly, I didn’t play the game THAT much, but I put in a decent amount
of hours and really enjoyed it. I plan
on playing it more this year, but not to the point where I wouldn’t get up off
my seat for a week.
Tree of Savior – I was so happy to hear that Tree of Savior
was releasing. I played a good 28 hours
on it before I got pulled away to play other games. The art is beautiful, the music is amazing,
and combat is satisfying, but the progression is so freaking slow! I still plan on playing more of this game
when I get the chance, but I hope it isn’t as grindy as time passes on and more
patches are applied.
Melty Blood: Actress Again Current Code – I played the
Japanese version years ago, but kind of lost the drive to play it since there
wasn’t anyone to play with, I couldn’t understand the dialogue for the story,
and I had already played the heck out of the previous iterations. But when it released for English on Steam, I
immediate bought it and was excited for the game once again. I really missed the music to the game and
incorporated a lot of them to the list of music I wanted to remix in my
Fighting game Themed remix album. I got
through half the roster for Story mode before I was distracted by other
games. I still plan on finishing it.
Final Fantasy XV (Formerly Final Fantasy XIII Versus) – Even
with its release, I didn’t plan on being able to play FF15 because I didn’t
have a PS4. But when my dad surprised me
with one, FF15 was the very first game I put in my shopping cart. The game is beautiful and the combat is
action-orientated, which I like. There’s
already a lot of talk about the combat being repetitive and boring with the
story being stupid, but I haven’t gotten that far yet. I have around 5-8 hours in? It’s been difficult to find the time to sit
down and play it the last month with my new laptop, newly bought games,
spending time with friends and family during the holidays, and now preparing
for the year’s worth of work. But I should
be able to play it soon.
The Last Guardian – To be honest, I’m not excited for this
game and never was. The game is similar
to ICO, which I thought was okay compared to Shadow of the Colossus which I
loved. But I didn’t know they planned on
releasing the game. There was always so
much hype around this game and then it had a quiet launch that a lot of fans
didn’t know until it actually showed up on store shelves. I’ll eventually pick it up one day and check
it out, but out of all the surprising releases that I thought would never come
out, this was the one I cared about the least.
DOOM – It’s been known that DOOM 4 (which they just call
DOOM now) was in the works for a while, but it wasn’t until the past 1-2 years
that they released news about it. I
wasn’t initially excited when I heard DOOM 4 was being developed because I
thought DOOM 3 was really slow and boring.
But then they showed gameplay footages of the new DOOM and I was really
impressed with the fast movements, glorious animations, and breathtaking
graphics. I was interested in the game
but had no plans of picking up the game until I got a better computer. But then I did get a new computer and decided
to pick it up during the Steam Winter Sale and I’m glad I did! It’s fast-paced, full of action, and
consistently engaging. I even tried out
online multiplayer last night and really enjoyed it! I didn’t finish it, so I didn’t exactly put
it on my top 10 games I played in 2016.
But I might place it in 2017!
Hard to say though, 2017’s got some top contenders.
Still no Phantasy Star Online 2. I’m planning on going back to JP servers
sometime in 2017.
Favorite Games Played this year:
This was a really difficult list to put together compared to
2015 (which I barely had a top 5 to list).
I had fun with many games in 2016 which I’m happy for.
10) Trillion: God of Destruction (PS Vita) – This was one of
the most unique games I played throughout 2016.
It’s a mix between visual novel, management simulator and rogue-like
RPG. Sadly, I never actually finished it
because of how difficult it was. I
played through the game and tried to interact with all the characters and then
watched all the endings on Youtube. Despite
not finishing the game myself, I enjoyed it.
You can read my full rant on it here:
http://psoasuka.blogspot.com/2016/11/lets-talk-about-trillion-god-of.html
9) Mighty No. 9 (PC) – After multiple delays, the game
finally released and disappointed many fans.
Mighty No. 9 was not what a lot of people had hoped for; however, I
personally enjoyed it a lot! I was
afraid it was just going to be a straight-up Mega Man clone, but its unique
mechanic to absorb enemies kept it engaging to me. I played through the game twice and then a
third time with the DLC character. It
certainly had its problems, but it’s so fun that I still plan on running
through it a few more times before deleting it off my hard drive. Full review here:
http://psoasuka.blogspot.com/2016/06/mighty-no-9-review.html
8) Black Desert Online (PC) – I could have just as easily
place Blade & Soul right here as well, but I think I spent more time in
BDO. BDO doesn’t have much in terms of a
variety of quests or an in-depth lore that I really care about, but the combat
feels satisfying and that’s what kept me playing. BDO is, honestly, a huge grindfest of killing
a group of enemies before moving onto the next mob. There are other things you can do such as
farming, fishing, trading and such, but I don’t have much interest in anything
else but killing enemies and fighting bosses.
It’s a relaxing game to play if you just want to kill stuff.
7) Tree of Savior (PC) – Much in the same fashion as BDO,
Tree of Savior is mostly about picking up quests to kill stuff and repeating it
to get more experience points. The game
works fairly well with a controller and makes it feel more like a retail game
than a F2P MMO which is nice. If
anything, the large array of classes and skills is what gets me hooked to the
game and the desire to see my character grow.
6) Pokkén Tournament (Wii U) – I’ve always wanted a more
action-orientated Pokémon game ever since Pokémon Stadium released. Pokkén Tournament does seem to have a limited
amount of characters to choose from (considering the amount of Pokémon there
are now), but it’s pretty close to what I want from the game. The game is simple enough to pick up and play
right away, but has enough depth for some pretty intense competitive play. Watching the tournament for EVO, I noticed
that any odds can be turned around in this game for an ultimate comeback. I wish there were friends I could play it
with, but I had a lot of fun with Story mode.
I could definitely play it more since I mainly played Pikachu Libré the
most and could have a different experience with the other characters.
5) Another Metroid 2 Remake (PC) – I honestly wasn’t
expecting a fan-made Metroid game to be THIS good. I played through the game 5 times and was
still considering a few more runs but decided not to in order to get back to my
backlog. The game felt as if Nintendo
themselves made it with a strong resemblance to Metroid Zero Mission. The only thing I felt that wasn’t quite up to
par was some of the audio work such as the music and some of the sound
effects. Otherwise, it was a solid
game. Unfortunately, the main download
site was shut down a day after its official launch.
4) Resident Evil Revelations 2 (PC) – I was trying to finish
up some other games before downloading and playing Resident Evil Revelations 2,
but I had waited for quite some time to play the game and decided to just go
for it. I was going to play the campaign
on normal difficulty, play a bit of Raid mode and then be done with it. But when I finished the campaign, I felt like
speed running the game on Easy. When I
unlocked an item after playing Easy, I noticed all the different items and
modes I could play on and then ran the game on Hard, on timer mode, on
invisible mode, etc. I spent quite a bit
of time on the game and absolutely loved it.
I’m not sure how I feel about the upcoming Resident Evil VII game. It looks like the generic, western developed
horror game that’s slow and boring (which I kind of felt when playing the
demo).
3) God Eater: Resurrection (PC) – I had planned on playing
God Eater Burst in 2016, but early in the year, they announced that they were
releasing it on PS4, PS Vita, and PC along with God Eater 2 which was never
released in the West. So I waited and
then decided to pre-order the game. I
was going to blast through the game and then start on God Eater 2, but I ended
up taking it slow and enjoy the game (Logged in 81 hours). It was one of the few games I spent a lot of
time playing with friends other than Final Fantasy Explorers. I really liked the story, characters, music,
and the little things that they do that kept surprising me (like having your
character suddenly talk in one of the cinematics). This game definitely deserves to be on my top
3 for games I played in 2016 with its memorable experience. I never even got around to God Eater 2…
2) Senran Kagura: Estival Versus (PS Vita) – This series
just keeps surprising me. Before Senran
Kagura 2 Deep Crimson and Estival Versus released, my theory for each game was
that Deep Crimson was going to be dark, serious, and violent based on the usage
of dark red and black colors throughout the game as well as its grungy sounding
music while Estival Versus was bright and colorful with a beach themed
environment with happy sounding music. I
was wrong and it was the complete opposite for both games! Deep Crimson was satirical, silly, and mostly
humor based, which I was a bit disappointed with since I really enjoy the
darker undertones of the series’ story.
Estival Versus presented itself as happy and colorful with the whole
cast dancing on the beach and playing in the water. But the underlying theme behind Estival
Versus was about death, the way the characters deal with it, and accepting the
passing of those they loved. Without
going into much detail, I was very emotional getting through the game. The gameplay was solid, the story was engaging,
the music is memorable, and I like the characters that much more. I yearn for another Senran Kagura beat-em-up,
but currently there is only one new Senran Kagura game coming out and it’s a Third-Person
Shooter. I hope it’s good because I
really like Third-Person Shooters. (I
really like music rhythm games too, but they messed up majorly on that one).
1) Overwatch (PC) – Perhaps it’s a bit unfair to say that
Overwatch is my number one favorite from 2016 when there were so many great
games that I didn’t play from 2015 and 2016, but I think many would agree
that Overwatch was one of the best games to release in that year. It has a strong sense of design in
characters, story, levels, mechanics, and community that makes it one of the
most involving games of the year in every aspect. Artists, musicians, writers, animators, and
such fans love the universe of overwatch and have created countless content
based off the world. Casual gamers who
normally wouldn’t play competitive online games gave it a chance and love it. Lots of players went pro and participated in
various tournaments throughout the year making it one of the most watched games
on stream. It’s a fun game and I think
Blizzard did a great job of getting everyone involved and excited for it.
Honorable mentions (in no particular order):
Bayonetta 2
Fairy Fencer F
Onimusha 3: Demon Siege
Blade & Soul
Melty Blood: Actress Again Current Code
Yatagarasu: Attack on Cataclysm
Bravely Default
Undertale
Resident Evil 4 HD
MegaTagmension Blanc + Neptune vs. Zombies
Wings of Vi
Final Fantasy Explorers
Blade Arcus from Shining: Battle Arena
Under Night In-Birth Exe:Late
Battleborn
Mobius Final Fantasy
HeroWarz
Bought, not finished or started:
Final Fantasy XV
Salt and Sanctuary
DOOM
Tom Clancy's The Division
Hyper Light Drifter
Uncharted 4: A Thief's End
VA-11 HALL-A
Tokyo
Mirage Sessions #FE
Azure Striker Gunvolt 2
Valkyrie Drive:
Bhikkhuni
Let It Die
Darkest Dungeon
Megadimension Neptunia VII
Project X Zone 2
Momodora: Reverie Under the Moonlight
Pharaoh Rebirth+
Nights of Azure
Star
Ocean: Integrity and
Faithlessness
Fire Emblem Fates
Bravely Second: End Layer
God Eater 2: Rage Burst
Monster Hunter Generations
Starbound
The King of Fighters XIV
Toxikk
Seraph
Exist Archive: The Other Side of the Sky
Superdimension Neptune VS
Sega Hard Girls
World of Final Fantasy
Call of Duty: Infinite Warfare
Pokémon Sun and Moon
Planned future purchases:
Dishonored 2
The Last Guardian
Resident Evil Zero HD Remaster
Minecraft: Story Mode
Mario & Luigi: Paper Jam
Dragon Quest Builders
Rise of the Tomb Raider
Adventures of Mana
Shin Megami Tensei IV: Apocalypse
Stardew
Valley
Deathsmiles
Enter the Gungeon
Quantum Break
Dark Souls
Ray Gigant
Superhot
Homefront: The Revolution
Guilty Gear Xrd -Revelator-
Atelier Sohpie: The Alchemist of the Mysterious Book
Mirror's Edge Catalyst
Kirby: Planet Robobot
7th Dragon III Code: VFD
Necropolis
I Am Setsuna
Fairy Fencer F: Advent Dark Force
Deus Ex: Mankind Divided
Hatsune Miku: Project DIVA X
The Legend of Heroes: Trail of Cold Steel II
Phoenix
Wright: Ace Attorney - Spirit of Justice
MeiQ: Labyrinth of Death
ReCore
Dragon Quest VII: Fragments of the Forgotten Past
Shadow Warrior 2
DoDonPachi Resurrection
Battlefield 1
Dragon Ball Xenoverse 2
Yomawari: Night Alone
Titanfall 2
BlazBlue: Central Fiction
Owlboy
Xanadu Next
Sword Art Online: Hollow Realization
Watch_Dogs 2
Killing Floor 2
Dragon Ball Fusions
Furi
Dead Rising 4
Shadow Tactics: Blades of the Shogun
Shantae: Half-Genie Hero
River City Tokyo
Rumble
Biggest disappointment of 2016:
Street Fighter V (PC) – For many people, Mighty No. 9,
Metroid Prime Federation Force, and No Man's Sky were the biggest
disappointments of the year. But for me,
Street Fighter V disappoints me the most and continues to do so. I pre-ordered SFV and was incredibly excited
to play the game. I was well aware there
wasn’t going to be a Story Mode yet and that many more content will continue to
release as time goes on. The first few
nights of release, I spent hours trying to log on. I noticed the graphics were a bit choppy and
so I messed around with the settings until it was smooth. I realized I had to set it to the lowest
settings possible in order to play at a steady frame rate. This wasn’t too big of a deal. Finally getting into the game, I started with
the mini-story mode and survival. Every
round or so, I would get kicked off the server and then it would crash which
would have me exit the game in order to log back in. The main draw to playing SFV for me (and
perhaps many others) was the ability to gain Fight Money to spend on extra
content without the need to pay real money (DLCs) to get new content. But when you get kicked out of the server,
you don’t get any Fight Money and your account is locked until you log back
in. I try to play with friends online,
and it doesn’t connect. When I did
finally connect to one friend’s game, it disconnected me from the server after
one match. I tried playing with others
online through match making and I can barely get through one round before it
disconnects me. Not to mention that some
matches have people teleporting around the screen because of lag. When the servers finally stabilized after a
week of its release, I was finally able to play survival without
disconnecting….much (still sometimes do).
But I was still unable to play with friends online. What’s worse was that I couldn’t play against
the CPU normally since it didn’t have a Versus mode against CPU. I couldn’t play Versus mode either because
the game doesn’t support Dinput and only Xinput, but when I plug in my Xinput
controller, the keyboard doesn’t work (so I can’t play 2 players on PC). I mainly had Survival mode as the only thing
I could really play, and it’s stressful as well as unrewarding. When the first character patch went live and
patched my game, that’s when I couldn’t even stay logged onto the server for
more than 5 minutes before getting kicked off.
I couldn’t even play the one thing that worked for me to earn Fight
Money! It’s been almost a year and I
still can’t play without getting kicked off after 5 minutes. There was only one occasion throughout the
year where I stayed logged in the whole time, and that’s when challenge mode
released. I played for half an hour and
still didn’t get kicked, so I was semi-relived that I could at least play some
single-player content and get some more Fight Money. But the next day, it was still kicking me
after 5 minutes of starting the game.
I’m so over the game and disgusted with it. I can only hope that all these issues get
fixed one day so I can still enjoy it sometime in the future. For the record, the base game itself is
incredible and they put a lot of thought into making it new and fresh while
still pleasing long time Street Fighter fans.
But when everything around it doesn’t work, I have no motivation to play
it.
2017 Releases I’m excited for:
The Legend of Zelda: Breath of the Wild
Fate/Extella: The Umbral Star
Nioh
Marvel vs. Capcom: Infinite
Tekken 7
Four Goddesses Online: CYBER DIMENSION NEPTUNE
Senran Kagura: Peach
Beach Splash
Bloodstained: Ritual of the Night
Hatsune Miku: Project DIVA Future Tone
Musou Stars
Tom Clancy's Ghost Recon: Wildlands
Nier: Automata
Nights of Azure 2: Bride of the New Moon
Persona 5
Mass Effect: Andromeda
Horizon Zero Dawn
Resident Evil 7: Biohazard
For Honor
Prey
Scalebound
Agents of Mayhem
Cuphead
Vampyr
Sonic Mania
Shenmue 3
State of Decay
2
Pyre
Injustice 2
Yooka-Laylee
Quake Champions
Days Gone
God of War
Red Dead Redemption
Star Wars Battlefront 2
Destiny 2
Below
Lords of the Fallen 2
Kingdom Come: Deliverance
Ever Oasis
Valkyria Revolution
Tales of Berseria
Accel World VS Sword Art Online: Millennium Twilight
Dark Rose Valkyrie
Divinity: Original Sin 2
Danganronpa V3: Killing Harmony
Dragon Quest XI
Final Fantasy XII: The Zodiac Age
Freedom Planet 2
Hellblade: Senua's Sacrifice
Mary Skelter Nightmares
Metal Gear Survive
Nidhogg 2
Ni no Kuni II: Revenant
Kingdom
Uncharted: The Lost Legacy
Here's hoping for a better year in 2017!