Thursday, March 17, 2016

Suffering again & Ranting on games [SPOILERS]

It hasn’t even been 2 months since I’ve recovered from my 9 weeks of ailments throughout November, December, and the beginning of January and I’ve already fallen into another string of problems.  It started around 3 weeks ago when I started feeling like my lower back was tightening up.  It’s not too surprising since I still sit a lot throughout the day to: work, eat, and play.  I had been working out harder in the gym in previous weeks since I got better and was able to move forward with my physical growth.  But starting 3 weeks ago, I haven’t been working out as much and have been under stress with things at home.  2 weeks ago, Black Desert Online came out and I decided I wanted to dedicate some time on an MMO since I haven’t since Guild Wars 2, which was 4 years ago.  I’ve been keeping a close eye on both Blade & Soul and Black Desert Online for years now.  With Blade & Soul, I haven’t had much time for it.  But with Black Desert Online, I wanted to take the time to play it intently since I spent money on it (B&S is free-to-play, BDO is a one time purchase).  I had a lot of fun playing it while simultaneously playing Final Fantasy Explorers whenever my character had to run to a far destination.  But throughout the week, my back got progressively more irritable and it became difficult to stay seated without feeling pain.  I had been doing stretches and taking breaks to ensure that it didn’t get worse, but it didn’t help.  So last Monday, I spent the day vacuuming the house and then worked on my ab carver.  The Ab Carver is that rolling mechanism device that’s supposed to tighten your abdominals and strengthen your arms and back.  I’ve been using it for two months now and worked my way up to doing 15 repetitions forward and 7 repetitions on each side (left and right) 3 sets each.  That’s 87 repetitions total.  So last Monday, I moved up to doing 20 reps forward and 10 reps on each side 3 sets each.  I didn’t feel anything initially.  But throughout the week, my lower back got worse to the point it was difficult to stay seated.  Adding along with stress and sudden weather change to a cold and wet environment, I was starting to feel the effects of everything adding together.  I also stayed up quite late a few nights two weeks ago talking to friends.  With the pain on my back, I started going to sleep earlier than usual which my body is probably not used to so it’s been difficult to fall asleep.  So throughout the past week, I’ve been having all sorts of body aches, headaches, nerve pains, light-headed drowsiness, and a back pain that won’t go away.  Some things will go away while new things will occur.  I had one day where I woke up feeling like my arms and legs were numb and felt cold but wasn’t cold.  I have other days where my arms feel like in constant pain as if I had just gone to the gym and did some weights.  Since the rain cleared up and it’s bright and sunny the past few days, I’ve been walking a lot more.  I think it might be helping certain things like blood circulation, but I still have aches and pains occurring randomly throughout my body each day.  Worst of all, my stomach problem is back where I feel hungry throughout the day, generate air, and sometimes have a burning feeling.  There isn’t anything particularly severe that would put me in agony, but the little problems here and there make me feel exhausted each day.  I’m just hoping whatever is wrong with me right now will be gone by the end of this weekend so I can go back to working again.  I’ve been making good progress so far with two completed remixes with the 3rd one started right before I started feeling all these ailments.

As bad as everything sounds, this month hasn’t been completely awful.  Quite a few games came out this month with Black Desert Online being the first one.  I’ve played around 42 hours or so and wanted to at least get to 50 hours to make those $50 worth it, but my true goal was to at least get one character to level 45 (where afterwards you’re flagged for open PvP and players can kill you) and then start a new character and play several characters in that manner to enjoy the game.  It’s a fun sand-box MMO that has a lot of content for players to enjoy, but I mainly focus on combat and ignore the economy side of the game.  Earlier this week, Senran Kagura Estival Versus released and I got it a day earlier from Amazon from its release.  So far, I am extremely impressed by the game.  This is the 4th game in the series to release in the West and each game has been pretty different.  The goal is still the same: beat everyone up.  But the mechanics change with each game.  Estival Versus slows the game down by quite a bit by eliminating animation cancels.  So you can exploit animation cancels to chain huge combos with little consequences.  I believe this change was made to create a balanced cast of characters for Online, competitive play.  It’s a bit difficult to get used to the delay between attacks and there are a few animation cancels you can somewhat do to better position yourself, but I’ve been enjoying the game immensely.  Then Pokken Tournament came in the mail today when it should release tomorrow.  I haven’t had the chance to play it yet, but I will tonight.  Hyrule Warriors: Legends on 3DS and Trillion: God of Destruction on PS Vita both release near the end of the month.  So there are quite a few games to enjoy this month.

What I’ve wanted to do for a while is talk about a few particular games in-depth.  But I don’t think I have time to talk about them in great detail, so I’d like to just rant about each one for a bit.

[SPOILERS COMING UP]

[Bravely Default: Where the Fairy Flies – Nintendo 3DS]

I mentioned this game a bit in last months post.  Bravely Default is a JRPG that harkens back to the days of classic Final Fantasy with modern innovations to make the game feel relevant, fresh, yet familiar.  I wasn’t sure if I wanted to get through the entire game and it was kind of driving me half crazy with on particular design choice it made.  The game has 9 chapters total.  Between chapters 1-4, the heroes sets off on a journey to awaken the 4 crystals around the world to (supposedly) stop the darkness from swallowing up everything like it did to Tiz’s (one of the characters) village.  At the end of chapter 4, it makes it seem like you finished the game, but that’s not the case.  In the beginning of chapter 5, the party realizes that everything they’ve done to help the world was undone or perhaps they traveled back in time (In actuality, they traveled to a parallel world to their own).  Then it happens again in chapter 6, 7, and 8.  Each chapter changes ever so slightly, but the objectives stay the same.  Story wise, I loved it.  I really enjoy stories that involve time-travel and parallel universes.  But gameplay wise, I questioned what I was doing with my time.  What should have been a 30 hour game turned into 60+ hours of grinding, rematches with the same bosses, and doing the same thing 5 times before you get to the last chapter which leads to the final boss.  There are 3 pre-bosses before the true final boss of which the last boss has 5 phases.  It was certainly drawn out and it was really cool as a narrative, but I was tired and stressed from the gameplay as I didn’t want to start all over if I had failed.  I really enjoyed the game and liked the plethora of classes you can choose from.  Two of the greatest mechanics that they introduced is being able to fast-forward through battle animations and being able to control the spawn rate of random battles.  You can even turn it off.  From what I understand, they’re adding these two mechanics to the re-release of Final Fantasy 9 on Steam PC, of which I’m looking forward to as it’s one of the few Final Fantasy games I don’t have.  In the beginning of the game, I really like Agnes and Ringabel.  But I had grown quite attached to Edea throughout the game for her sassy personality and her constant belief in justice.  I loved the music and am really surprised that it was composed and produced by musicians that normally didn’t write for videogames before (they made the opening theme song for Attack on Titan animé).  Despite the 4 extra loops the game put me through, I thought it was a magnificent game.  Bravely Second releases this year and I’ll be borrowing that from my sister once she’s done.


[Senran Kagura 2: Deep Crimson – Nintendo 3DS]

I can’t remember if I talked about this game or not last year.  More of a sequel to Burst than Shinovi Versus, Deep Crimson talks about the rise of Dōgen.  He’s mentioned in every SK game (not sure on Estival Versus, but I doubt he’s in it) so far and he dies every game, so he’s as tenacious as Dracula if this continues.  This game was a lot more different than I thought it’d be.  A sort of slanted, downwards camera angle, a partner mechanic to switch between characters, various changes to character playstyles (I particularly liked how Mirai could switch between 3 different weapons), and going more for humor than before.  I was expecting the game to be a lot darker and serious considering how every screenshot and video I saw for the game was filled with red and black levels and how grungy and heavy the music was.  But the game was a lot sillier with the resurrection of Orochi with boobs (which was really weird), and Dōgen looking sort of like a clown (he didn’t have an image in the first two games and he looks vastly different from the animé version).  Another reason I believed Deep Crimson would have a heavier tone is that the game right after is set on the beach and is the complete opposite.  Estival Versus is bright and colorful with happy sounding music.  But nope, Deep Crimson has the setting for a darker story, but is mostly humorous.  It tries to be touching at one point, but it didn’t get much of a reaction from me.  Estival Versus, on the other hand, has already made me cry like 3 times and I’m only half way done with the main story.  Does this mean Deep Crimson was a bad game?  No, I don’t think it was.  But I do believe that it’s the weakest one in terms of story out of the series (not counting the animé; that was just bad rendition of the first game).  I still really enjoyed the game and even bought the $15 DLCs ($5 each) for it of which I only regretted getting 1 out of 3 of the DLCs.  I didn’t play it as much as I wanted to (I think I played 30 hours and wanted to play at least 50) but I got distracted with other games at the time.  I still plan on revisiting it and leveling the characters up while playing the harder difficulties.


[Tokyo Twilight Ghost Hunters – PS Vita]

I can’t believe I actually got through this accursed game.  The first time I played the game, I failed on the tutorial mission.  The game is half Visual Novel and half Strategy.  In the Visual Novel parts, you read dialogues and make decisions based on choices or senses/emotion (Love, Friendly, Sadness, Anger, Wondering – Touch, Sight, Smell, Hear, Taste).  In the Strategy side of the game, you place traps at the start of a mission and then take out ghosts on a grid board using up to 4 characters.  You set where your characters want to go and do (attack, use items, heal, etc.) and then execute them.  Everything will move at once: your characters and the enemies.  So you need a bit of foresight in order to strike a ghost.  It’s a bit like Frozen Synapse for PC.  The Strategy part of the game was so frustrating and random that I wasn’t enjoying the game, but the stories of each chapter is so interesting and entertaining that I couldn’t stop playing.  The game is set up like a standard 13 episode animé with each chapter starting and ending with the opening and ending credits.  Each chapter, the characters take up a client’s request on exorcising a ghost.  Some are lost loves.  Others are those of desire.  Each chapter had an interesting story that continually introduces new characters that gradually adds to the kooky cast of ghost hunters in your party.  I muscled through the game just to know what happens next and then I got to the end and got the most boring ending out of the bunch.  There are a ton of endings you can get, but none of them are on the internet for me to see and I have no patience to play the game over again.  I really enjoyed the Visual Novel parts and how unexpected some of the parts are.  I tried kissing one of the characters using the conversation wheel and I ended up tasting the cement in an old apartment building.  It was a really interesting game, but the strategy side of the game really ruined my experience playing it.



That’s it for now.  Hopefully I get better soon and get back to working on projects.

Monday, February 22, 2016

Starting off with a bang!

This is possibly the first year in a long time where the beginning of the year has so many videogame releases that I actually care about.  Everything's been a lot better ever since I was relieved from my 9 weeks of ailments throughout November, December, and early January.  I'm back to feeling as normal as I can possibly be, though I'm still careful of what I eat and do each day.  I've been still keeping up with exercise, trying to sleep earlier (kind of failing on that aspect), and avoiding spicy food.  I took the time in January to recuperate and to catch up on finishing games.  Out of all the games I finished the past 2 months, Bravely Default is the one to mention.  I borrowed it from my sister a year ago and spent 30 hours on it before I got distracted by other games.  The past few months, I kept playing it again off and on until I spent another 30 hours on it and got to the end.  Bravely Default gives me hope for future turn-based JRPGs and shows that they can still be modern, relevant, and a lot of fun in this day and age.  To avoid any spoilers, I won't go into detail on it right now, but I might want to rant on it sometime soon.  I really enjoyed the game but was a bit put off by the last half of the game.

The past two months have been kind of crazy, filled with game releases, events, and deals.  The Steam Winter Sales ended early January, Amazon holds a special "get 20% off Pre-order or newly released games for Prime users", Final Fantasy Explorers released, Blade & Soul releases in the West (FINALLY!), Bayonetta and Corrin is released on Smash Bros., a Steam Lunar New Year's Sale lasted for a week, Project x Zone 2 releases, Fire Emblem Fates releases, and there's still more on the way with Black Desert Online, The Division, Senran Kagura Estival Versus, Trillion: god of Destruction, MegaTagmention Blanc vs. Zombies, Pokken Tournament, and Hyrule Warriors: Legends all releasing the following 2 months.  Do you know what else recently released?


I've been eagerly waiting for the release of Street Fighter V ever since I found out they added Karin Kanzuki, the one and only character I really wanted to have return to the series.  I was super excited when they said they were releasing it 12 hours earlier so that we can play it the night before.  I spent half an hour to an hour just trying to register and log into the servers.  After getting in and getting kicked off the servers numerous times, I tried playing with a friend online with the private lobby system called "Battle Lounge".  Not only did it not work, but it would kick me off the server every time I tried to join or host a room.  The next day, I tried playing through all the mini-story modes as I repeatedly got kicked off the servers.  I tried playing online with my friend again that night and it still didn't work.  The third day was when things got really bad.  The night before, they said they made a hotfix to the battle lounge and servers so people should have a more stable connection to the servers and be able to play with their friends.  Not only did it not fix battle lounge, but I was also getting kicked off the servers every 3-5 minutes and taking 5-7 minutes just to reconnect.  That problem has persisted throughout the week and now I don't even play it because I really can't.  I can play story mode and survival offline if I wanted to, but I won't be rewarded with fight money which is needed later on to buy characters, outfits, and extra content.  I have played offline a few times in training just to get a better understanding of the game's mechanics, but there's little point in practicing for too long when I can't even play with anyone.  I've tried connecting to ranked matches and have successfully played through 2 matches online with both of them not registering to the servers when finished and kicking me offline right afterwards.  To put it simply, Street Fighter V has not been working as intended for the past week and I have pretty much given up hope until they can get it properly working.  Not only can I not join private matches and stay logged into the servers, but the graphics are so intense that I have to set everything to low, direct input isn't compatible so I can't even use my fightstick, 3rd party programs doesn't work or doesn't work well to make the controller work, there isn't an arcade mode, and keyboard doesn't work when I have my gamepad (which works for the game because it has Xinput) plugged in so I can't even play 2-player versus.  From what I actually got to play so far, I love Street Fighter V.  But there are so many problems with it right now that it isn't worth all the effort I'm trying to put into playing it.

Aside from the myriad of games available and becoming available for me to play right now, I've gotten back into working on my music projects.  I've begun a large number of projects I want to do this year and hope that I can work more efficiently and produce more work.  I've uploaded The Guardian Legend Remix Project that I worked on last year:

After resting up in January, I immediately started working again starting February and have finished one remix so far.  I'm already a bit done with the planning phase of the 2nd remix I'm working on and am already thinking ahead on what other projects I can work on.  It's been a rather exciting 1.5 months in videogames so far so it's been a bit more difficult than usual to stay focused on work.  But I suppose I'm just as excited to get some more work out there.

I also want to mention that it's been a year since the passing of Monty Oum.  Rooster Teeth finished up season 3 of RWBY and I believe is the end of the series.  I had always planned on watching it once it had finished up entirely so I could binge on it rather than constantly waiting for another episode once I caught up.  I'm still saddened by his passing at such a young age, but I'm at least happy he was able to create something as amazing as RWBY to share with us before he left us.