Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Tuesday, March 18, 2014

[SPOILER ALERT] Rant on Senran Kagura (Animé)

[Spoiler Alert]: I'm going to talk a lot about the story in Senran Kagura's Game and Animé so you might want to hold off on reading this if you haven't played or watched it yet and plan to.

I know I talked a lot about Senran Kagura Burst just two days ago, but I can't hold to myself what I feel and think about Senran Kagura the Animé.  I started watching it that night after I finished the post and then finish the rest of it yesterday.  To put it simply: I was disappointed with the Animé.  It wasn't bad and I had fun watching it, but it wasn't what I wanted and I didn't like some of the things they changed.  I know I shouldn't compare it to the game, but it used the same story line and changed some things around.  First, I'd like to go over things I liked about it.

Things I liked about the Animé:
-This song! A lot of the other opening and ending themes aren't bad, but are forgettable.  I instantly fell in love with this song the first time I heard it.  The allure of its melody, use of traditional Japanese instruments, bouncy beats, and uplifting guitar riffs just stood out to me.  It's such a catchy tune!

-All the original voice actors reprise their roles.  It's very sad to get different voice actors for the same characters because it doesn't feel the same.  So I was very happy to hear all the same voices again.

-Daidouji gets a bigger part in the story when she was only mentioned twice in the game.  They also give an explanation as to why she never graduated when she clearly qualifies to.

-People who were faceless in the game is shown in the animé: Murasame (Ikaruga's adoptive older brother), Hanzou (Asuka's Grandfather), Rin (Younger version), and Dougen (Hebijou Investor).

-Attention to certain details such as their catch phrases, special skills (hidden ninpo), and back story.

-Mirai is pretty darn cute in the animé.

-Grandfather Hanzou, Daidouji and Rin get to play a bigger part in the story

-The humor is pretty good and one of the aspects that made it kind of fun to watch.

-I don't care too much for fan-service, nor do I hate it.  I can say I like it, but I also can say it wasn't necessary had they focused more on the story and its characters.  There is a lot of nudity, but no nipples or private parts.  So it didn't go beyond ridiculous...depending on your tolerance.


Things I had problems with in the Animé:
Whew, here we go.

-Music is just as important to an animé sometimes as much as it is to videogames because it emphasizes a moment, an emotion, and event that triggers a memory or reaction from them.  Senran Kagura didn't really seem to have those aspects in their BGM and opening/ending themes (other than the one mentioned above) which is severely disappointing when the game had incredible BGM that could, very well, work in the animé.
The opening theme to Skirting Shadows is uplifting and intense while the opening to Crimson Girls is dark and powerful. Both are very memorable.

-Battle/combat choreography: A lot of the battles are short, one motion clips that have a lot of flashy effects and color, but no real impact and intensity in its movements. Look at the openings for the game right above and see how action-packed the fights look. I didn't really get that effect from the animé.

-Animation/certain details: I'm not talking about the graphics, but I thought they did an incredible job with the characters and environment.  But certain little things such as facial expressions, battle movement and effects, and certain gestures don't seem to really achieve a greater goal.  It's subtle details that can affect an entire moment and character.  The prime examples are my three favorite characters from Hebijo side: Yomi, Hikage, and Mirai.  Yomi has this facial expression in the game where the pupil of her eyes narrows and she has a very dire attitude.  But in the animé, they just give her a half closed evil eye that feels more presumptuous than serious.  With Hikage, they changed her story entirely!  In the game, she never smiles and it brought about this mysterious yet charming side of not knowing what she's about.  And then the player finds out there's a lot to her than what she lets on.  But in the animé, she's ALWAYS smiling and is described as being raised as a child soldier and to suppress her emotions.  Again, instead of being unpredictable and frightening like in the game, her character is confident and cocky in the animé.  For Mirai, I like how they made her very cute because she "is" very adorable.  But I'm very sad they made her the joke of the animé because she was a very strong character in the game who faced many difficulties through the story that made her confident.  She also has an arrogant attitude in the animé which makes me think they wanted to make Hebijo girls all the same.

-Let's get to characters, because I think that's the subject I'm most bothered with:
   *Asuka: I think they nailed it with Asuka's personality, but they didn't portray her growth in understanding the concept behind having "Sword and Shield" as well as it did in the game. It also didn't feel like Asuka really taught Homura anything about friendship. It was brought up, and then just kind of crossed her mind at the end.
   *Ikaruga: I am VERY bothered by the portrayal of her character because she is my absolute favorite.  In the game, she is a responsible, proud, and understanding older-sister to everyone in the team.  In the animé, she's cold and resolute.  It made her more of a loner.  I was very saddened by this.
   *Katsuragi: I feel like they didn't explain her backstory, like many other characters, with any impact.  That emotional tie you're supposed to feel for that character just isn't there.  Otherwise, they did a really good job on her personality.
   *Yagyuu: Yagyuu, unfortunately, didn't have as much personality and character build up in the game either, but she did play some important roles in the story.  Well, they just made her even more shallow and boring in the animé.  There was a rather serious point in the story for Yagyuu in the game that reflected the strong bond between the girls, but idea wasn't carried across very well in the animé.
   *Hibari: You know, she's actually one of the characters I thought they did some improvements with in the animé.  It's a good and bad thing.  In the game, she becomes more confident and is the one character to really bring together the two side to understand one another.  That also happens in the animé to a lesser degree, BUT she also has special abilities and talent in the animé that she didn't really have in the game.  Although her character played a stronger part in the story in the game, she seemed a lot more useful in the animé.
   *Homura: Much like Katsuragi, Homura's story wasn't explained very well so I felt it was hard to connect with her character in the animé.
   *Yomi: To be fair, I really despised her for a good half of the game.  A lot of the Hebijo characters during the Hanzo story was actually pretty shallow and reminded me of Pokémon.  Homura's all about "power, power, !@#$ friends", Hikage says "Wakannai yo" (I don't get it) a lot because she doesn't have "emotions", Mirai is "DON'T IGNORE ME!" girl, Haruka is "Puppets, puppets, Imma make you my doll!", while Yomi was one of the most unbearable ones who goes "Bean sprouts, BEAN SPROUTS, I love bean sprouts, Rich people?  RICH PEOPLE!  ALL RICH PEOPLE SHOULD DIE!"  But since they were going to use the same story and implemented stories from the Hebijo side as well, why not make her character the same?  Yomi's attitude and demeanor was almost that of insanity in the game.  But in the animé, her expressions and dialogue was more of casual anger and contempt.
   *Hikage: This was probably the most heart-breaking changes they made to a character as Hikage's story was probably my favorite on the Hebijo side.  I know I said there'd be spoilers, but I don't think I can explain the story with as much impact as the game.  Hikage's lack of emotion and never smiling gave her a unique personality.  Because she never shows emotion and conveys interest in understanding it, she was mysterious, unpredictable, funny and somewhat charming when she tries to laugh or show anger.  In the animé "she's a child soldier told to suppress her emotions".  With that, they made her always smiling in contempt and is described as "the perfect assassin".  So she was the typical "bad guy".  THEY TURNED HER INTO RAIDEN FROM MGS!  But it doesn't even have the same impact.  She was a stupid character in the animé with no real personality.
   *Mirai: Like Yomi, I thought Mirai was a dumb character during the Hanzou story always going about "DON'T IGNORE ME!"  But Mirai plays a big role in the Hebijo story with the player following the growth of her character.  She does get very strong and has an adorable charm about her.  Sadly, she's treated as a joke in the Animé.  Though, they did draw and animate her to be very cute though.
   *Haruka: In the game, she was incredibly creepy during Hanzou story.  But they also show an interesting, sensitive side to her in the Hebijo story.  She's also shown as being a lot more mature and experienced as a shinobi as she grew up.  In the animé, just her creepy side is mostly shown.  "Puppets, puppets, Imma make you my doll!"
   *Kiriya: Kiriya sensei is great.  In some aspects, they improved him even more in the animé with having a larger role in the story; however, they destroy the image of a wise and strong minded instructor by having him goof up multiple times throughout the show.  What kind of shinobi of his experience falls for so many tricks in a row?  He also had one of my favorite story arch in the game during the Hanzou story.  But they butchered it and changed it in the animé which lost its meaning and purpose for his character.
   *Rin/Suzune: The change to her character also really bugged me.  In the game, she's not revealed to be Rin until the very end of the game.  But as Suzune-sensei, she was strict yet unbelievably caring.  She loved her students and looked out for them to the very end.  Yet in the animé, she is introduced pretty early in the story and seeks to sell out her students to gain power on her own.  That totally ruined the image of her character.  She had this air about her in the game where she really was like a mother AND a strong loving sensei to the Hebijo girls.  But in the animé, she was weak in spirit and mind.  She only sought power and understood what it was at the end and does a random sacrifice that felt more wasted and dumb than noble.
   *Dougen/Orochi: They made Dougen better and worse at the same time.  In the game, he secretly disguises himself as a wealthy investor and is never shown.  He seemed like an ordinary man, but not showing how he looked like made him a mysterious character.  His haughty attitude and power he had behind his influence on Hebijo created an intimidating entity that the player never really sees.  What's dumb in the game is that he reveals to be a shinobi and reveals how they were using the Hebijo this entire time to resurrect Orochi and immediately gets killed by Homura right after that.  He must've been a terrible shinobi to get sliced up so quickly like that.  In the animé, he is shown a lot, has skillful powers as well as influential power in the story.  His hidden ninpo happens to be summoning Orochi.  All these aspects made him seem stronger in the animé, but the problem is that he wasn't as intimidating and mysterious which made him feel less threatening, ironically enough.  In the game, Orochi is an entity on its own that has been slumbering under the Hebijo school for centuries.  So Orochi seemed more threatening in the game.  He was also harder to beat, that's for sure.  In the animé, Orochi grabs Homura and Asuka, then gets cut by both of them and dies off.  Even though Dougen was killed so easily in the story of the game, he was a frightening man who had his plans set with no sense of fear or hesitation.  Despite all the power and ability Dougen seemed to have in the animé, he ends up being weak and cornered like a typical bad guy.

-The Ending: No crazy rooftop battle between Asuka and Homura where they use the Yin and Yang scrolls?  No flying around and doing crazy hidden ninpo?  No epic music playing in the background while they fight?!  Instead, they slice up Orochi in one attack and then have Rin jump off a rooftop with Dougen in hand as a "noble" sacrifice?  No true understanding between the Hanzou and Hebijo girls?!  No stronger sense of purpose beyond the ideas of death, between good and evil, and friendship?  Everything that led up to the ending of the game felt so right and satisfying.  I was so happy getting to the end of the story and experiencing the whole thing and how they connected to the ending.  But the ending to the animé felt so empty and dumb!  I was very disappointed.


Wrap-up:
To be very fair, it's really hard to fit the stories and characters and details within 12 episodes of an animé.  And I think that's the problem: they couldn't convey the same story within that duration with the same impact and meaning.  It was a fun watch, but it sadly feels shallow and empty compared to its original context.  Keep in mind that the majority of the game's story is told entirely of text and character conversations.  Even with that, it delivered a much more deeper and meaningful story with its characters and purpose than the animé did.  If anything, the animé was meant to exploit even more fan-service than the game, and it did indeed do that.  Those that haven't played the game might be able to enjoy the animé more than those who have.

It makes me worried about the other game-to-animé adaptations.  I've started watching Hyperdimension Neptunia The Animation, and the first two episodes is a lot of fun so far.  I think the story is different from the games, which is what Senran Kagura should've probably done.  I also have BlazBlue to watch after, and I've heard bad things about that one.  Well, I think that's enough ranting for one day.

Friday, February 6, 2009

Blowing Steam & Castlevania- Order of Ecclesia Review

[Blowing off steam when I shouldn't be]

Yeah, I've been having a rough week.  It's not incredibly bad, but it has gotten me wiped out and really down.  Just last week, I injured my left hand after I got cut in my knuckle by a piece of metal sticking out of the tire we were hitting for Kendo.  I couldn't even grip anything the day after, but it's okay now (it just hurts a little).  In my Visual Culture class on Monday, I was being critiqued on my project and was told that I wasn't all the way there yet.

This was the first time my professor wasn't entirely happy with my project, so I feel like I have failed or came short in my work.  What made it harder for me to be in that class is throughout this week, we were going through everyone's work and giving feedback.  Although it's better than last quarter, a lot of people still don't talk in the discussion.  So when I try to get everyone to speak and say something, I get something along the lines of "no, you're wrong...."  Same thing on my TTh classes for Game Studies.  It's not all about videogames in there as we have discussions on theories, interactions and in depth ideas about art, media, and culture.  No one talks in there, and when I get something right when I talk, it's boring because no one joins the discussion.  When I get something wrong, it makes everyone even more quiet.  IT FREAKING PISSES ME OFF!!!!!  I've been just reminded over and over this week how little we critically think and how little I know or am thinking.  I got so annoyed and irritated that I ended up not talking for the rest of the class on Wednesday.  Then we had that poorly constructed mid-term for Visiting Artists where a lot of the questions were grey-lined, can be argued, long and wordy,  and had misspellings all over.  What infuriated me even more was when the professor asked if there were any questions and 7 hands in front of him raised up (including mines, but I was behind him) and he said "okay, let's get started".  When I tried to ask the TAs for help, they were even MORE oblivious "hey, what do I put on the subject and period lines?"  TA: "Yeah, fill everything out" *walks away*.  I have no idea how I did on the test, but I was quite upset, and so went to the piano labs to blow off some steam.  I went around 3 pianos and they all sucked!  Broken sustain pedal, non-working keys, horrible quality (all 3 of them were Steinway & Sons, stay away from that company for pianos).  It was after going to the piano lab that I went to my Visual Culture class, which I already explained why I was so aggravated.  All this happened while my left hand hurt the whole week, and then yesturday morning, my toe was in great pain (it was like the first thing on my mind when I woke up).  I looked at it and it was all red.  I had to walk on the side of my feet to avoid pressure on the big toe, and so now my toe is okay but my ankle hurts from walking awkwardly.  God what it a week, and it's not even over yet.  I still have 4 homework assignments and a mid-term on monday which I SHOULD be studying for right now (which is the reason why I shouldn't be blowing off steam right now and working).

Don't get me wrong though, I have high regards and respect for my teachers and peers (maybe except my Visiting Artist's professor, his position is questionable).  I just had a hard time dealing with the situations presented to me this week.  I also had my fair share of happiness.  Monday- VGDC I went to eat dinner with my club again and played at the arcade as usual as part of our tradition.  Tuesday-LXP I went to eat dinner with my club at Steelheads and hung-out playing scrabble.  And then Thursday-Tomo no Kai we went laser tagging with 50 people and then went to Sonics to eat dinner (first time going to Sonics, their stuff are good, but soooooooooooo bad for you *very oily*).  But I think what made me feel sick thinking about it all is that I only see all these friends once a week, which makes me question who truly considers me their friend here at UCI.  I've also been very down and hard on myself thinking about how much of my life I'm wasting doing all these non-productive classes and work when it doesn't even relate to the videogame industry (even the Game Studies class, because we talk more about culture, art, and theories).  I'm very confused and fatigued from this quarter.  It finally got me wanting to play videogames (which helps in many ways for me *over coming a problem in a game to feel a sense of achievement*).  So Wednesday night, I played Castlevania: Order of Ecclesia and realized I was at the final boss (Count Dracula himself).

The game was pissing me off too (remember, I'm trying to relax from the crazy week I had) because I kept dying from dracula's stupid bat summonings (which does like 300-700 damage per second).  I didn't want to give up, and so I kept trying over and over to find out his fighting pattern (which is how most gamers beat bosses in games).  It took me nearly an hour to figure it out, and sadly, the battle was pretty easy afterwards (it was more exciting and heart pumping when it was so difficult before).  Nonetheless, that was one of the best Dracula battles I've had in a Castlevania game in a while.

[SPOILER ALERT - CASTLEVANIA: ORDER OF ECCLESIA ENDING at end of post]

And so now, I'll do a review for the game.

[Castlevania: Order of Ecclesia - Nintendo DS]

Story: The base of the story was quite simple.  The Ecclesia was established to fight off Dracula in part of the Belmonts no longer prominently existing to vanquish him.  It builds off of that and starts out one way and turns into another.  What do I mean?  Plot twist, and though I saw it coming, I liked it.  The ending could have been dramatized a little better, but it was able to make me cry on the inside.  Though there wasn't a strong storyline, it kept the game progressing and the action on.  Story: 8/10

Graphics: The first time the screenshots were released, I was horrified at the quality of the sprites.  Good thing they had a better outcome.  Very detailed enviornments, clean enemey sprites, and decent character designs (though it was very awkward for me when I first saw the NPCs).  The over all atmosphere was darker than usual, but it also reflected the challenge and seriousness in the game.  Graphics: 9/10

Sound: What got me so sucked into buying the game was the trailer for the game (which was the opening scene).  "An Empty Tome" is such a powerful and catchy song (though I didn't give much notice the first time I watched it) that I think I watched the trailer over 50 times....oh wait that was when I was watching the opening for Castlevania Judgment (which also had an awesome theme song).  Despite all that, I don't think the soundtracks were all incredible comparing some of Michiru Yamane's previous works.  I did like them though, there were some that took a few times for me to listen to appreciate them.  I do have to praise the voice actors for both English and Japanese for doing an outstanding job (just like they did for Castlevania: Portrait of Ruin).  Sound: 9/10

Control/Gameplay: Very nice control as usual, and it was a nice addition in having two weapons equipped.  A lot of new game mechanics were introduced for the game, and I believe the all worked well.  The diminishing mp bar used for weapons made it challenging, but it also made the player smarter in timing, usage, and play style.  The glove that allowed 3 sets of weapons to be switched really confused me on dire times and gets me killed, but I know it's a good addition to the game (even though I get too nervous and go to the wrong weapon set sometimes).  There were some stickiness in fighting sometimes, but nothing like it was back in the 8-bit and 16-bit days.  Control/Gameplay: 9/10

Replay Value: After you beat the game, you get awarded with several new additional contents, a hard mode, and *gasp* a Albus mode where you get to play as Albus (it's not a spoiler, it should have been pretty obvious to most Castlevania players).  I think there's a Hell mode after Hard mode too, but I have yet to confirm that.  But yeah, lots of stuff you could do.  Replay Value: 8/10

Overall: 9/10

A enjoyable game as long as you're up to the challenge.  I wasn't sure what to expect when I heard a lot of people kept dying a lot.  I died a lot, but mostly on Boss Battles (programmers did a good job on the AI system).  It may turn off some beginner players, but for those who seek challenge, it's a really nice treat.

[SPOILER STARTS HERE]

So about the ending of the game.  It was very bittersweet as Shanoa selflessly sacrafices herself in order to destroy Dracula.  As she drifts off to death, she feels tears flowing down her cheeks (she lost her emotions in the beginning of the game) and thinks that she's dreaming.  Then suddenly, Albus' projection shows up and tells Shanoa that it's over, and that she's going to be alright along with having her emotions back.

She was prepared to die for the use of Dominus (the ability that killed Dracula), but then Albus tells her that he's going to take her place.  She didn't want Albus to take every responsibility and wishes to help him, and he asks her to give him a smile before he fades away.  The player then gets a picture of Shanoa smiling with tears flowing down (and then it was at this point I started crying in the inside, so touching).  And then Albus disappears.  Shanoa was then free to do what she wanted in her life given the chance to live, and her emotions back.  It was satifying~