[Zanac - Music Mix Project]

So I've planned this project out since I was in Jr. College but never found the time to do it. And since I've improved on using music programs and have a greater knowledge in music, I decided to start and complete it within a week. It was a grueling week with technical problems, sound balance, incompatibilities, and difficulty in finding appropriate instruments causing many hours just listening back loops in search of mistakes. But I finished and it ended up being 8 minutes long. I plan to make a gameplay footage of the original game and then match it up with the music so I can present it out to the internet. I'm going to start building a portfolio of my work from here on out and see where it takes me. I'll post it up here when I'm done.
[Lost Planet Colonies - Capcom - PC]
This was a satisfying game. It wasn't long, nor did it feel too short. The story, despite its bad voice acting and awkward 3D animation gestures and expressions, was quite captivating at a certain point and got me really into the game. The open level battles was an interesting design choice that worked well for easy mode (which is what I played), but I can't imagine how players can survive in harder difficulties when the enemies are capable of constantly attacking the player the second they get up. The gameplay was a little slow at times mainly because of large areas and the inability to run (faster, since he is running, but very slowly). I don't want to spend too long on these reviews so here's the quick run down:]
Graphics: 8/10 (Though, not utilizing the greatest render and capabilities of the current generation systems for the environment, the enemies are very detailed and creative in their design and nature. Those enemies were fun to kill~)
Audio: 7/10 (Sound effects were pretty good and really added to the chaos that occurred during a large fight. Music was forgettable, except for the menu screen theme. The voice acting was weird, and was not believable. The overall experience in terms of sound was satisfactory.)
Gameplay: 8/10 (The game was ultimately fun in the end. It starts out very easy and was a bit slow for my tastes until it gets to the boss battles. The boss battles were really fun, especially when it got challenging. The mix between puzzles, action, and shooting brought the game to life and had something that stood out from other action games. But the levels themselves didn't get interesting until half-way through. It makes sense to have the developer ease players into the game rather than throw them into the game, although Demon's Souls does that (dies in the tutorial boss...). Controls were a little heavy, but bearable. Running is slow, to me...using a VR (robot mechs) was pretty fun, but there were some reliance on them. Dying was perfectly okay to me, haha. It wasn't frustrating, but rather a learning experience. Battles weren't particularly challenging if strategies are planned out, and it just didn't feel like Golden Axe or Genji when you died in those games. But yes, the game was satisfying and I enjoyed it.)
Replay Value: 7/10 (Mmmm, not that I wouldn't want to play it again, but it's taking up a lot of Hard drive space, and I don't have much purpose into playing it again except for harder difficulties.)
Overall: 7.5/10 (I think it's worth playing through one time, but there isn't much afterwards other than multiplayer. With its clunky controls and slow speed, I'm not sure if death match is such a fun multiplayer mode for the game. Also, I'm sad there wasn't co-op on it. 2nd one does, and I'll probably try it soon.
[Portal - Valve - PC]
(Note: Song does contain spoilers, but it doesn't make sense till you play the game.)
I heard so much about this game and didn't play it since it was a short game that came with a few other games. Got TF2 sepearately from a friend, then Half-Life 2 from another friend, and then with Valve's compatibility of Steam with Macs, Portal was free for whoever downloaded it. I beat it and enjoyed it. Played a bit of the first part again to listen to some of the commentary and found it to be very resourceful and interesting in learning about level design and making tutorials.
Graphics: 10/10 (Graphics were beautiful, clean, beneficial to the gameplay, and well designed).
Audio: 9/10 (All the audio had a purpose in the gameplay of Portal and served as a indicator to what the player had to do, what to look out for, and cues of what to do next. The music wasn't memorable (except for the incredibly, well written score for "Still Alive") in the game, but it added to the environment and mood of the situation of each event).
Gameplay: 9/10 (It was puzzle heavy and didn't have too much action, but I didn't mind too much. The game was enticing with the "what's next" method of progression and its underlying storyline was pretty captivating as well adding to the player experience. The later stages of challenges where it became open-ended made it even more interesting since I started to experiment with many different methods of solution. It was a gratifying experience).
Replay Value: 7/10 (Honestly, I would only play it again for the commentary so I could learn from it. I like the puzzles and all, but I think I would prefer to play Mirror's Edge again. I guess I want more action?)
Overall: 9/10 (A must try game, though I wouldn't necessarily say a "must buy" because of its length in game play. My sister beat it in one sitting at night at a friend's house, so it's very possible just to borrow the game or play at a friend's house and be done with it. I enjoyed it).
[New bought games:]
I actually bought quite a few lately and didn't even realize it, haha.
Blacklight: Tango Down (PC)
Remember me going off on how excited about I was on this game? 50% off on Steam for $7.49 and I immediately bought it. I do not regret it; however, there are not nearly enough players on. The gameplay is challenging in both mission mode and competitive modes, the graphics and futuristic and unique, the sounds and animations are pretty impressive for a cheap priced game, and the replay value is quite high. I like the leveling and customizing as I spend a lot of time changing parts, looks, and stats of my load outs. But it's very sad that I can't even play a simple death match since no one plays the game. I got into a few full games twice and it was a wonderful experience, despite the amount of times I died. I am mainly playing the game solo on Black Ops (mission mode) to level up and get more weapons and parts.
Call of Duty: Modern Warfare 2 (PC)
I bought it during the 33% off sale with DLC packs for 50% off. Finally got the game!!! Amazed of how small the community for the PC has gotten compared to this spring and now. Do I have to talk about how awesome this game is? C'mon, you guys know this is an awesome game. I mainly bought it for its multiplayer. If you say multiplayer is super BS, I can't argue with you. But it's part of the game, and BS sometimes happen for you too. So its broken parts kind of (try) to balance it out for everyone. I enjoy it, despite getting spawn killed 32 times in a row...
Okami (Wii)
Not sure when I'll ever get around to beating this game since I have a huge list to finish, but I did try it out a bit and was captivated by its artistic feel in the gameplay and visuals. I'll be sure to finish it one day.
NBA Jam (Wii)
Bought it this past Saturday. This game is HARD! The developers did a good job of making smart AI computers, and even a better job of revitalizing this lost treasure amongst the masses of realistic basketball games out in the market. I don't own any other Basketball game since I don't find a need to buy over 20 iterations of one, but NBA Jam was a golden game back in the SNES days that provided awesome summers I had with my sister playing sports games on our SNES. This game definitely brought that same charm and over-the-top gameplay into our current generation console (sorta, it's Wii) and still made it fun. There's so many unlockables and plenty of game modes that I think I'll be playing this game for a while. I also really needed another multiplayer game on Wii, I have too many one-player games.
Vanquish just recently came out and it looks amazing. I saw it at E3, but lines were too long so I didn't get to try it out. Reviews are looking positive so far. I'll probably buy it in the future, but for now I need to finish some uncompleted games.
Hmm, I don't remember what else I wanted to say. I'm working mainly on these things this week:
-Beat Genji: Days of the Blade (PS3)
-Beat Half-Life 2 (PC) Maybe?
-Arrange the piano versions for the Zanac Soundtrack
-Pratice Body form in Drawing
-Start up gaming blog
-Learn the rest of a piano piece (Waltz 64 No.2 by Chopin is what I'm aiming for)
-Finish reading one Book (It's very hard to start reading, and just as hard to stop reading...)
-That's already a lot, but finishing up some game projects would be nice.
That's about it, cya later~
I'm super excited for Phantasy Star Zero since I enjoy the Phantasy Star series, the amount of weapons and story they're implementing into this game, and the ability to play over the internet cooperatively with people around the world!!! Castle of Shikigami 3 is actually getting somewhat old (about a year or 2) but I've been getting back into shooters after playing Touhou and Valkyrie Sky as well as re-watching the video Mushihimesama-Futari. It's also because CoS3 has 2 player co-op and I wanted something to play with my sister and friend over this winter break.
Yeah, that's Mio (mmm, I wouldn't mind having that figurine, but it's $88...- -;). She's my favorite character so far which surprised me since I play the Bass the least (I don't have one, I play my friend's). I liked the part in the first episode where Ritsu kicked Mio in the leg, made me sorry for Mio, but still laughed. I didn't know it before, but appearently EVERYONE loves Mio as I read stuff on forums and blogs. I don't blame them after seeing the amazing ending credits theme song "Don't Say Lazy" at the end of the episode.