Tuesday, January 1, 2019

Videogames of 2018


I thought I had a great time with videogames in 2018.  But looking at my list from 2017, 2018 didn’t have as much variety or games that were as memorable from what I played.  I still had the same thought of “which game would be considered game of the year for me?” this year.  But as it got closer to December, my thought was “It’s probably going to be Super Smash Bros. Ultimate”.  I haven’t had the chance to actually talk about that game yet, but I still consider it the “Game of the Year” for me.

Top 10 games released in 2017 that I played:

10) Blade Strangers (PC)
This was not a popular game and it wasn’t talked about much.  It’s quite different from most fighting games, especially from the ones released in 2018.  The developers wanted to create a fighting game that was simplified for a casual audience, but there were so many mechanics and complex moves you could create from them that it defeated the whole purpose.  I didn’t like how slow and floaty the characters felt at first, but I got used to it.  This game also lacked single-player content and I didn’t have any friends who wanted to pick it up to play with me (although I was against recommending it because I didn’t think they’d like it).  I probably wouldn’t have liked it as much as I did if it weren’t for all the familiar characters and guest characters.

9) Dynasty Warriors 9 (PS4)
I realized I didn’t talk about this game much.  I finished it, but only because I lowered the difficulty and cheesed through everything.  The game had a TON of problems and was flawed in so many aspects that it probably shouldn’t have been released.  However, it was such a refreshing take on the series with new ideas and a grand design on how they wanted to tell the story that it was difficult for me to ignore.  The whole open-world aspect with influencing everything around you to be able to make a battle go in your favor felt immersive and involving was a new and exciting experience for the series.  It won some fans over, but it upset the majority of it.  I see a lot of potential in this new design and I hope they continue to improve it for a future installment.  I’d honestly play it a lot more if I had more time, but it requires investing countless hours to truly experience everything the game has to offer.

8) Sword Art Online: Fatal Bullet (PC)
I had bought Sword Art Online: Hollow Fragment and Lost Song for the PS Vita at this point and wasn’t sure if I should even bother buying another SAO game.  There were a few factors that made me decide to actually go for it: It doesn’t follow the main characters and is an original story based around the character you create, it’s a fast-paced 3rd-Person Shooter RPG, it was cheaper than the usual retail price ($49.99 for base game, $74.99 for Deluxe edition which game with a season pass.  I bought Deluxe), and it came with a free copy of Sword Art Online – Re:Hollow Fragment (an HD port of the first game).  So I bought it, played it like crazy, got the true ending, and still plan on playing more of it later once the new season pass comes out.  It wasn’t a great game with questionable quality in weapon balance, AI patterns, requirement for the true ending, variety in weapon properties, design for multiplayer, etc.  It honestly felt like a mediocre game, and yet I had so much fun playing it (aside from fulfilling the requirement for the true ending).  Afterwards, I played Re:Hollow Fragment (which was a pain and dragged on way too long) and bought Accel World vs. Sword Art Online (which I’m still playing right now), Lost Song (for PC), and Hollow Realization.  I was already a fan of the series through watching the anime, but I became a fan of the games in 2018.

7) Bloodstained: Curse of the Moon (PC)
I vaguely remember that the developers were planning on making a retro-style Bloodstained game if they reached a goal for the kickstarter, but it still surprised me to hear news about it anyways.  I was a bit worried about picking up the game at launch since it looked like a 2 hour game that closely resembled classic Castlevania games.  Well I’m glad I did because I had a blast playing the game.  It was challenging, but a lot easier than the classic Castlevania games.  The variety in playstyle and tiny little secrets scattered throughout the game was great and proved that it was still possible to create oldschool NES style games even now.  Bloodstained: CotM is one of the best modern developed, classic NES style game I’ve played.  I’m still patiently and eagerly awaiting the real Bloodstained game to be released.

6) Dragon Ball FighterZ (PC)
This is the best Dragon Ball fighting game I have ever played.  Everything feels faithful to its source material and really pleases the long time fans of the series.  I really like the Story mode with its RPG-ish aspects as its one of the main reasons I keep coming back to the game.  Combat feels very different from other fighting games with simplified controls, yet complex strategies you could form with them.  Online play is possibly the best I’ve ever experienced in a fighting game.  Unfortunately, single-player content feels lacking after finishing Story mode.  I did have a friend to play with online, which was my main motivation to keep playing the game; however, he stopped playing due to wrist and finger strain from playing on keyboard.  I also don’t know how I feel about the $30 I put into the season pass.  I was hoping for more variety from the 8 DLC characters, but they were all variations of Goku and Vegeta.  Still, I like hopping back on every once in a while to play Story mode on Hard difficulty.

5) Warhammer: Vermintide 2 (PC)
I actually picked this up recently with my friends.  Having enjoyed the first game a lot, I was pretty excited to playing the sequel.  Although the core concept is the same, the little changes here and there made the game feel refreshing.  The overall flow of gameplay feels smoother and faster-paced.  Perhaps it’s not a game I should have ranked so high since I’ve only scratched the surface of the game, but overall I feel like it deserves its placement.

4) BlazBlue Cross Tag Battle (PC)
I was excited, yet skeptical of the game since a majority of the game’s assets is ripped from their original games and reconfigured for it.  Story mode was fairly short, somewhat entertaining, but overall not that great.  The controls felt way too simplified and I wasn’t sure if I really liked it.  I was initially disappointed.  But then I played with my friends and everything changed.  I saw the depth and intricacies that lied beneath the simplified controls and started understanding what kind of experience the developers wanted to create with this game.  With its large roster of characters and wide array of team matchups, my friends and I played it a whole bunch.  It’s seriously lacking single-player content to enjoy, so I probably wouldn’t have liked the game nearly as much if I didn’t have my friends to play with.  I’m currently sitting at 92 hours and there’s supposedly new content teased at being added.  I’m hoping we hear about it soon.

3) Puyo Puyo Tetris (PC)
I wasn’t expecting PuyoPuyo Tetris to be brought over to PC.  I love Puyo Puyo and Tetris.  I brought it up with my friends not knowing they were going to have an interest in it.  So we all bought it and tried playing together.  Unfortunately, most of the modes were incredibly laggy and impossible to play online.  What worked best was a normal match of Tetris between the four of us.  What was most optimal was playing 1-vs-1 Tetris.  Puyo Puyo lagged the game for online play for some reason.  It was with this game that I went beyond casual play and actually tried to learn competitive Tetris and Puyo Puyo.  With Tetris, I tried to learn setups, tricks, and combos as well and improving my speed and ability to dig out.  With Puyo Puyo, I tried to learn how to make proper chains and how to be more effective in building them.  It’s more stressful, but it was a different kind of fun I’ve never experienced from either game before.  I also enjoyed the single-player campaign, which was cute and enjoyable.  I eventually slowed down and stopped playing after a while, but I am sitting at 97 hours on the game.  I plan to revisit it and try to learn more and get better.

2) Monster Hunter World (PC)
So PC players had to wait quite a few months before we could play the game, but it was well worth the wait.  MHW is a lot more streamlined and takes away a lot of what made the series annoying and tedious and focused on the best points.  The graphics is the best the series has seen, the overall design has a lot more dynamics and flow than ever before, and playing together with friends is way easier.  The challenges, experiences I shared with friends, and excitement from playing the game was definitely one of the best 2018 had to offer.

1) Super Smash Bros. Ultimate (NS)
There’s a lot going for Super Smash Bros. Ultimate: bring back every playable character from the series, add in a few highly requested characters, create a massive adventure mode, and set itself up for some major hype for an entire year after release with its DLCs.  It especially won me over when they added Simon Belmont to the game, a character I’ve wanted in the series for 17 years.  Honestly, Monster Hunter World should be GOTY because SSBU has a lot of flaws to it.  The thing is that I’ll probably be playing Super Smash Bros. Ultimate a lot longer than MHW in the long run.

SoulCalibur VI belongs somewhere on the list, but I actually haven’t finished the game yet.  I spent a huge chunk of time making custom characters.  I played a little of adventure mode and story mode, but otherwise I spent most of my time playing with friends online.  SoulCalibur is one of the very few fighting games I’ve played in these past few years where effort was put into single-player content.  Overall, I enjoyed what I played this year and a major factor was being able to play with my friends in a lot of them.  A lot of great games did release this year, but I just never got around to buying/playing them (for example: Octopath Traveler, Valkyria Chronicles 4, God of War, Red Dead Redemption 2, Shining Resonance Refrain, etc.)

Honorable mentions: The Disappearing of Gensokyo (PC), WarioWare Gold (3DS)


I want to briefly talk about mobile games because I feel like it’s worth talking about.

Dragalia Lost
The game looked painfully generic.  Despite that, I gave it a shot and enjoyed it.  I see very little influence from Nintendo on this game and see most of Cygames’ work in this game.  It’s an entertaining game that lacks any real content and eventually becomes a huge grind/farm fest to improve your characters to fight enemies with even bigger numbers under their stats.  Some major factors that got me to continue playing were: the music is catchy and addicting, online co-op gameplay can be pretty entertaining, and some of the stories were pretty good.

StarOcean Anamnesis
Although I haven’t played much of it all year long, I have to say that mobile games have come a long way with its quality.  I really like the overall presentation of this one.

Shin Megami Tensei: Liberation Dx2
This game’s a bit slow, but it was surprising to see an SMT game nonetheless.

Azur Lane
I was surprised and happy to finally see this game get a global launch.  One of the biggest reasons why I was interested in playing the game was to get the Hyperdimension Neptunia units.  Gameplay wasn’t particularly what I imagined and it was honestly somewhat boring with a LOT of grinding and repetitive play just to progress.  I absolutely love the characters, though.  It finally got around to the Hyperdimension Neptunia event and I had saved up all my resources for it.  I got everyone except for one character and was well setup for all my other characters.  Unfortunately, a problem with the platform I was playing on erased my game and I couldn’t retrieve my progress as I didn’t link it to any account.  It was saddening, but I’ll keep the memories of the lovable characters I came across from playing the game.

Epic Seven
This was one of the other games that got erased from the platform and so I lost my progress on this game as well.  I gave up restarting Azur Lane as I had put in half a year’s worth of time and effort to it while I only spent one month on Epic Seven.  I liked the turn-based battles, characters, and stories of Epic Seven enough that I decided to restart it.  The account I had before had much better characters and items, so this 2nd time playing through it has been much more difficult.  The animation sequences, pixel sprites, and Live 2D art is phenomenal and some of the best I’ve seen on mobile.

GrandChase
This isn’t the first GrandChase game on mobile, and I got pretty bored of the last one I played.  This GrandChase plays a lot like a classic, top-down RPG much in the way of Dragon Age with each character possessing 2-3 skills.  I was surprised by the variety of characters, skills, and strategies you could utilize in combat and even more surprised by how much fun I was having playing it.  I don’t think I’ve play any other mobile game with gameplay as unique as this one.

Destiny Child
I’m still shocked to see that Destiny Child was launched globally, but not shocked at all to see we got the censored version.  The game has incredible, moving character art by Kim Hyung tae and music by ESTi.  Unfortuantely, gameplay is as boring as I expected it to be with real-time, turn-based combat that’s often played through auto-play by players.  Still, it’s cool that we get to play the game in English.


Top 10 games not released in 2017 that I played:

10) Agents of Mayhem (PC)
I was a little worried when diving into this game.  It got mixed reviews and a lot of people didn’t seem to like it.  What really interested me about the game was that it was a single-player experience, Hero shooter.  I love hero shooters like Overwatch and Paladins, but they didn’t have single-player campaigns and only focused on a multiplayer experience.  Thankfully, Agents of Mayhem was a ton of fun and I really liked the variety of characters from their abilities to their backstory to their personality and their banter between each other.  The one complaint I’d have to give is that it eventually becomes repetitive.

9) Bladestorm: The Hundred Years' War (PC)
Back when I played the demo on PS3, this game made no sense to me.  It wasn’t a hack-n-slash and it didn’t do a very good job to explaining what kind of game it was.  I eventually took the chance and bought the expanded version on PC.  I learned how to play the game, how to cheese it, and then got through it.  It’s a fun game and I’m reminded of the history I learned back in school about The Hundred Years’ War, but the game also unnecessarily dragged on just to progress.  I did enjoy it and even spent an entire day researching and learning about the real Hundred Years’ War after finishing the game (and how much liberty the developers took in creating the story for the game).

8) Fire Emblem Warriors (NS)
I liked this game.  It was unfortunate that I played the Wii U version of Hyrule Warriors instead of the Switch version.  Otherwise, I would have liked it as much as I liked Fire Emblem Warriors.  Although it played a lot like most Warriors games, there was a certain degree of mechanics from the Fire Emblem series that it still felt kind of like a Fire Emblem game.  It was a bit stressful at times as it’s a bit more difficult than most Warriors games, but I enjoyed it for the most part.

7) Splatoon (Wii U)
I still remember this game being revealed and I said “leave it to Nintendo to innovate a 3rd-Person Shooter”.  I was surprised by how fun campaign was.  It really utilized the many creative mechanics they created for the game to showcase what was possible in terms of movement, strategy, and combat.  I didn’t get a chance to in 2018, but I’m hoping to play Splatoon 2 and its campaign expansion in 2019.

6) Cuphead (PC)
Cuphead was all sorts of frustration and rage while playing it the first time.  But after I completed it and played it a 2nd time on hard difficulty, I realized it wasn’t as frustrating since I had a rough idea of what to expect.  Cuphead was fairly entertaining, but it’s probably not a game I’d go back to revisit often unless I played 2-players with someone.  The presentation was wild though.  The art and music was amazing.

5) Metal Gear Solid (PS1 – Played on a PS3)
I finally got around to playing the first game and WOW, now I understand why this game is such a classic.  Gameplay is a little janky, but the presentation is unreal.  The graphics are pretty good for a PS1 game, the story is engaging, and voice acting is STILL better than a lot of games now.

4) Rainbow Six: Siege (PC)
I’ve been trying to find a co-op game as engaging and interactive in team-play as SWAT 4 for the longest time.  Although it still doesn’t quite have that level of intricacies and team play, Rainbow Six: Siege is a great co-op game.  Gunplay, movement, tools, strategies, and weapons all have a refined quality to them that feels so good when playing the game.

3) Guilty Gear Xrd -Revelator- (PC)
I finally got through Arcade and Story mode.  They finally gave us answers to a lot of questions fans had about the characters and their stories.  The story was a bit slower, but it was still enjoyable.  I like the additional characters, new mechanics, and MOM mode.  This is one game with a lot of replay value.

2) BlazBlue Central Fiction (PC)
I feel like I’ve been playing the series forever, so it was a bit weird to finally have a conclusion on this long arc.  BlazBlue has got to have the best story to a fighting game out there.  I love everything about BlazBlue from its characters, art, music, mechanics, story, and humor.  I’ve only got through Story mode and didn’t even play all of arcade mode and the extra mode.  This game also has a ton of replay value.  I also like the lore so much that I was researching the manga, light novels, and other media that related to its universe.  BlazBlue possesses one of the best stories in videogames that I’ve experienced and I highly recommend playing the whole series because of it.

1) Furi (PC)
I almost skipped out on this game because it reminded me of similar games I’ve played.  It reminded me of Hyperlight Drifter and how a lot of critics and players praised it for its music and boss fights.  Although I enjoyed HLD, I didn’t like it as much as everyone else did.  Fortunately, a friend got Furi for me and so I took the time to actually play it.  It was a little like HLD with difficult boss fights, but without the tedious and boring exploration.  More than that, Boss fights had a lot of depth to them and combat had more variety and dynamics to them.  HLD’s music was honestly just atmospheric and I don’t remember a single track.  Furi’s music has heavy influences from Retrowave and Darkwave with an intense and sinister tone that really matched up the frantic fights throughout the game.  The art style in a lot of parts of the game didn’t quite match the rest of the game’s theme, but the music was so incredible that I forgave it.  Furi left quite an impression on me and I’m glad I didn’t miss out on it.

Honorable mentions: SUPERHOT (PC), Killer Instinct (PC), Fallout 3 (PC), Nine Parchments (PC), Bulletstorm: Full Clip Edition (PC), Front Mission Evolved (PC), Mighty Gunvolt Burst (NS), Detective Pikachu (3DS)


I didn’t look up much of 2019, so I’m not sure what to expect.  I’m looking forward to Anthem, Devil May Cry 5, and Bloodstained: Ritual of the Night, as far as I know so far.  Even if there weren’t games to look forward to in 2019, I’ve collected a decent amount of games to enjoy this past year.

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