Monday, June 23, 2008

VI SITTER HÄR I VENTEN OCH SPELAR LITE DOTA

I'd like to rant a bit about a game I've come to realize about a year or two ago. Defense of the Ancients (DotA) is a Warcraft III custom map campaign that supports up to 10 players in a RPG style gameplay that allows the control over a character/hero with leveling, item purchases, buffs and debuffs, and many other RPG-like characteristics. Currently, there are 90 characters to choose from, each with 4 skills that separates their characteristics from all the other heroes. Leveling the skills grants the player the power to deal extra damage, stun, freeze, slow, buff, debuff, grow, set traps, protect, grow stronger, and many other enhancement with his/her hero. The distinct categories that distinguish the type of character the heroes are strength, agility, and intelligence. It's difficult for this game to be considered boring if you're into it when there is a plethora of ways the game will turn up due to the thousands of combination of teams that could be made with all those characters:

From what I heard, World of Warcraft (WoW) was created from the ideas and gameplay of their previous projects of Warcraft, mainly Warcraft III. A friend of mines has gotten me interested in World of Warcraft by showing me some gameplay by jumping in a PvP (that huge map that fits 40 of each side [Alliance vs. Horde]). I gotta say that it's a lot more faster paced than I thought. So much action was going on that it almost seemed like an Action RPG game.

Anyways, back to DotA. There are many items in the game that also helps your character growth by raising from Hit Points to Damage and all aspects of a characters attributes.


The objective of the game is to have your team destroy the main tower of the opposing team. Simple objective, difficult to carry out. The opposing team naturally will be aiming for the same goal. Imagining that we're entering normal mode (there are many modes to the game such as shuffling players and randomizing what hero each player gets) everyone chooses their choice of a hero and prepares to fight against legions of the opposing teams little grunts they call "creeps". I don't know why they're called that, but sometimes if you get killed by them, that's what you feel like calling them. =/ Heroes gain level by killing creeps, neutral creeps hiding around the forest, and the opposing team's heroes. You also recieve gold in the same fashion. A lot of team work is involved where you corner other players, render them useless from attacking or running away and then finally killing them for experience and gold. I know this well because I'm usually the victim of such fate as that. - -; Nonetheless, I have come to really love the game and play it whenever I get the chance. Though I do not play consistantly as some of my other friends, I have become a little better (such as not dying and using myself as a lure to draw players to their doom). =D So if you see the away message of "Vi Sitter Har I Venten Och Spelar Lite DotA", It means: I'm sitting here on ventrilo (which I actually don't use for DotA but for "Top Spin 2") and playing DotA. It is actually a song by Swedish singer Jonas Erik Altberg who goes by the name "Basshunter" who had that song rated top 10 in the music charts of Sweden, Finland, Denmark, and Norway. My sister was actually the one who shared a video of the song to me when I went to play DotA for the 2nd time. It's so catchy!!! (Video gets weird at one point. They all go clubbing when he's singing about DotA). Well, if you play DotA, want to get into it, or have questions, ask/tell me so you can join me in our DotA games.

VI SITTER HÄR I VENTEN OCH SPELAR LITE DOTA

No comments: