Monday, September 30, 2013

Goodbye Summer~

Is it really the end of September already?  This month passed by like it was nothing!  And it's not like it was fun and games this month as I've been working daily on music to use as part of my portfolio or to improve myself.  I had 3 songs I was working on and I was able to finish one while I started 2 others.  Then in the middle of the month, Music Creator 6 had gone on sale on Steam along with some Virtual Instruments available for it.  I thought long and hard about whether I wanted to spend money to get it and time to learn it.  In the end, I realized I wasn't so readily prepared to spend $500-$1000 on Native Instruments Komplete 9/Ultimate Edition and would rather settle for something that was $45 ($200 if I had to buy everything at full price) and potentially be better than what I have (also it's cheaper than my first music program).  So I added in one extra project to do: a sort of cover of "Labyrinth 1 - The Green Green Woodlands" from Etrian Odyssey 1 for the NDS which has been remade and being released on 3DS as Etrian Odyssey Untold (called Emerald Woodlands in that game).


It's the same exact song, but the remake of the song is slower and sounds similar to the style in Etrian Odyssey IV.  I honestly didn't get anywhere in the first game but loved this theme so much.  So when I heard the arrangement for the remake, I fell in love with the song again and have been practicing it on the piano all year.  Because of that, I wanted to use it as a practice in the new program.  It was quite a challenge since the layout and mechanics of Music Creator 6 feels different from Mixcraft, Ableton Live, FL Studios, Pro Logic, and just about every other Digital Audio Workstation (DAW) I've ever used.  Well, I've learned a great deal from recreating the song and will most likely finish it today.  I was actually pretty disappointed with the program and VSTs I got with it at first and wanted a refund.  The Steinway Piano VST didn't sound like a Steinway, the orchestra strings didn't sound that much better, the guitar VSTs are extremely limited, they keyboard synths were boring and didn't offer much in variation, and the world instruments consisted mostly (if not entirely) of African drums.  The only thing that seemed decent were the drum kits (significantly better than what I have) and the bass (also much better than what I have).  But after working on the song for a bit and learning how the program worked, I realized a lot of the instruments are better than what I have and expanded the possibilities of what I have to work with.  The program is still kind of confusing and the VSTs can't be used on my older program, but at least I have more options now.

Whew, that was quite a rant.  Here's the tl;dr version: started 3 music projects, finished 1, got a new music program and worked on 4th project to practice on it.

Another thing that took up a lot of time this month was reorganizing my iPod and deciding what to take out.  It's so easy to add new songs in, but so hard to take old songs out.  I've been hearing all sorts of interesting and weird music this month now that I think about it.  I found out about PrototypeRaptor yesterday when I happened to watch this silly little video with one of his songs in it:


And then a friend of mine shared a music video with me that went viral and sort of enjoyable to listen to and down-right absurd:


There's also the reveal of Mighty No. 9, a project led by Keiji Inafune of Megaman fame who launched a Kickstarter campaign to ask for the community's support and has reached up to 3 Million dollars in funds as of today with 25 hours to go.  I really liked the interview they had with music composer Minami Matsumae.

And I definitely liked the documentary prelude they had for Mighty No. 9 and interviewed Keiji Inafune.  At one point in the documentary, they asked Inafune "Do you have a personal goal for this project?"  He said he had an assortment of goals, but mainly to make everyone happy.

"I don't just want to make users happy; I want the creators to be happy, too.[...]I hope we can reach that point, because there's no worrying about our sales this quarter, or our profits this quarter, or what the shareholders are thinking. If the gamers are happy and we're happy, we've succeeded."

It was an inspirational documentary and I think this project will be very inspirational as well.  As I learn more about the game industry, I am saddened and hesitant in what I might be getting into as the Videogame industry isn't too different from other businesses nowadays where profits and business overrules creativity and ambition.  I teared up a little when hearing Keiji Inafune talk about his own ambitions.

This is the main theme she composed and produced that was played during the reveal video of the game.


We're not going to get to play it until 2015, but I'm pretty sure it'll be great.

Other than that, I have put Etrian Odyssey IV on hold because it's taking me forever to complete it (and yet I'm about to get Etrian Odyssey Untold tomorrow with Pokémon X/Y approaching, guh...) and so I started up Project X Zone up this month because I've waited all year long for it (pre-ordered it and everything and still didn't play it for 2 months because I've been too busy.  To be blunt and straight-forward, Project X Zone is freaking awesome and the best fan-service to fans of gaming could ask for this year.  Every time a new character appears and it's one I recognize with their theme playing, I get all excited and nostalgic.  Theme songs like this:
and this: OR HOLY SMACKS THIS:  I would've pointed out some more obvious ones like the Volcanic Rim Stage of Street Fighter IV, Tekken Tag Tournament Piano Intro, or Devils Never Cry from Devil May Cry, but I listen to those pretty frequently.  Some of these themes I haven't heard in years!  Seriously though, I think Project x Zone might be Game of the Year for me.  The visuals, music, THEIR SIGNATURE QUOTES, the game mechanics, the memories, the challenge, and everything in-between just makes me remember why I loved all these video games I've played in the past.  I have a serious problem with that in the past few years where I'm playing a game, I'll ask myself "am I even having fun?  Is it worth it to playthrough?"  I remember I wrote a post about it last year with the opposite problem: The Problem with Fun Games.  I'll leave it at that since this post may never end if I go too far into the topic.

Two other games worth mentioning that I played recently are Krater and PAC-MAN Championship Edition DX+.  Krater came out last June and I bought it last November, but I never got around to playing it until just last month I convinced a friend to get it when it was $3 so that we could play multiplayer.  Sadly, multiplayer was just 3 separate missions from the main game that players could "grind in" essentially.


Krater has had me interested for the past year it's been out, and I got it despite the lower scores that it got in reviews.  The music really got me curious and the gameplay looked pretty crazy too.  After completing, I can say that it was an unrealized project that had a lot of potential but never reached it and was released prematurely.  Krater is a party-based Action-RPG (think Diablo with 3 characters to control, or Dungeon Siege if you've ever played that) that had a lot of great ideas but lack polish, content, and variety.  For a game that allowed you to control 3 characters at once, you'd think there would be more classes (there's only 4 classes with a variation for each one), more skills (each class only has 2), and a lot less grinding.  There are a lot of side quests, which is pretty cool if you want to keep playing more.  I wanted to rush through the game, but it was impossible to.  Side quests didn't reward the player with that much money or experience points, and so what I ended up doing was soloing multiplayer missions over and over again.  I seriously got sick of staring at bears, wolves, boars and mooses.  I could've given up on the game, but for some strange reason, I was very stubborn about finishing the game.  And so, I finally completed the game 42 hours into it.  I didn't feel like playing it anymore because out of those 42 hours, only about 15 hours was spent playing to progress the story and not grinding/farming for levels/currency.  I was hoping I'd feel satisfied completing such a difficult game, but just went "this is stupid" when I finished off the last boss because honestly it wasn't hard, it was just tedious.  I can't say I hated the game, but there are some parts of it I really enjoyed.  I loved the music, and the whole atmosphere had a kind of fantasy theme behind it despite being a post-apocalyptic Sweden.  The only way I'm going back to the game is to help my friend grind through the game so that he can finish it too.

So PAC-MAN Championship Edition DX+ came out last week and I pre-ordered it a month beforehand to get 8 free DLCs with it.

I've already played through each course at least once and I gotta say it's a lot of fun.  I have fond memories of playing Pac-Man and Ms. Pac-Man with my dad when I was younger and I didn't think they'd be able to change Pac-Man all that much.  With the newer Pac-Man, it's similar to classic Pac-Man along with snake where you'll lure a bunch of ghosts to follow you and then chomp them all when you get a power-pellet.  The game can get really intense and is a fun arcade-like game to jump back into once in a while.

Last month, I mentioned getting Hatsune Miku: Project DIVA F for PS3, but I don't think I had purchased the controller yet.  So there's a controller that works alongside with the game and was only sold in Japan.  I hounded the Amazon page for it and waited for a price I was willing to spend for it.  And then one day, I saw it for $117 (usually people put it up for $160+) and immediately purchased it (after 3 hours of pondering...so maybe not immediately).  The problem was that I bought it from a new user on Amazon.  After thinking about it for another 3 hours of purchasing it, I decided to purchase another one from a TRUSTED user on Amazon for $119 and asked to cancel the other order.  I wasn't feeling too confident about buying for a new user.  To my surprise, the seller sent me a message along the lines of "Thank you for purchase, goods will come in mail soon".  So I immediately sent another messaging explaining I want to cancel the order and even had a friend find the suitable way to write it in Japanese so that they would understand.  And I didn't hear back from the seller and saw that it was shipped out the day after.  They responded 5 days later saying "Goods have been sent, send back after you receive".  Both order said it would take a month to get here, and so I was pretty irritated with the situation and still am.  Amazingly, I got the controller from the TRUSTED user a week after I made the order and have been playing on it the past few weeks while I'm still waiting for the other controller to get here, not knowing if it's the real thing/functional or if it will ever get here.  I might actually have to file an order claim or report the user to Amazon if anythings goes wrong with the order (like it already hasn't).  In any case, my point in telling this story is to tell you guys this: Buy from trusted users with experience and positive feedback on Amazon.  Apparently there has been cases of counterfeit items and orders gone bad.

To end things off for this month's post, Tokyo Game Show was this month and I saw some interesting videos.  Lightning Returns - Final Fantasy XIII was the one that stood out for me, right next to Deep Down.


I'm not sure what I want out of October, but I guess I mainly want to continue working on my music projects.

Friday, August 30, 2013

The Fall of Summer

I can feel Fall approaching as I'm sneezing more often these few days.  I hate Spring and Fall because of the unbearable allergic reactions I get from the pollen floating around when Winter's blistering cold melts or when Summer's searing heat dissipates.  And again, an entire Summer has gone by where I'd say I'll go swimming and didn't even go once.  I also haven't been keeping up with going to the gym as regularly the past two months.  I think this week might be the first week I'll have gone all three days of the week since the first week of July.

I'm not sure what to report this month since it feels like a lot has happened, yet it also feels like it flew by like it was nothing.  The perception of time is an odd thing where it can feel long and short at the same time.  Between my last post and today's, we had family friends from China visit us for two weeks.  In those two weeks, we pretty much had a large dinner of some sort every night at my house, or my grandmother's house, or my aunt's house, or at a restaurant.  Long story short: I pigged out.  So I gained a bit more weight again and have to work towards losing them again.  It was good seeing my family friends again since it's been 7 years since I last seen them.

In between working on some music work, I got the chance to try out Payday 2 with a friend when we saw it on our Steam game list the day before it launched.  It must've been some sort of Open Beta or special for those who owned the first game.  I kept commenting on how great the music was and looked it up and realized it was Simon Viklund who led the remake of Bionic Commando Rearmed and remixed all the original songs.  I then found out that there was a little remix contest he was holding that involved one of the tracks he made for Payday 2.  Unfortunately, I found out the day of submission and knew I couldn't finish it in time.  So I just did it for fun and practice.  Here it is:


I only spent two days working on this, but I was super focused.  I wish I were that focused on all the projects I worked on.  Sadly, I've been working on a small arrangement project for one of the games I was working on and it's still not done.  I really want to finish up and move onto new things so I can build up that portfolio.  I'm really not sure if I'm doing what's best for my career right now as most people would say that I'm not and that I should be working, no matter what it is.  I just don't want to end up working at a place long enough that I can't get to where ever I had originally planned.  It'd be nice to work on an awesome game at a studio and be proud of the project I was working on, but I don't know how to go about doing that.  So for now, I want to work on the game and music projects I have in mind until I feel satisfied and have the opportunity to show developers what I'm capable of.

Which tournament did I watch this month again?  I'm pretty sure it was DotA 2's International 3.  There were a lot of tournaments going on this month including League of Legends, Starcraft 2, Pokémon, and a bunch of others.  I had a lot of fun watching DotA 2, but I was so burnt out from it that I didn't feel like watching any other.  I skipped watching LoL entirely this year.  I'd really like to watch some more fighting game tournaments though.  EVO was just so exciting this year that it still lingers on my mind right now.

Speaking of fighting games, I pre-ordered Skullgirls for Steam and got a special Color DLC Palette.  I usually don't care for color changes for characters in fighting games, but when I saw how many references it made to other videogames, animé, and pop culture, I jumped at the opportunity to nab it.  The game's a lot of fun and has great mechanics for an indie developed game.  I only wish that it had some sort of endless mode for single-player.

My friends have been asking me to stream the games I play for a while and I keep refusing.  But I eventually made the effort to gather the applications and accounts to start streaming and have been doing so.  I found out that Twitch records your entire broadcast and I was happy about that.  I was going to download the videos and make highlight videos of my own since I didn't really want to make them on Twitch or Youtube.  But then, one day out of nowhere, 7 of those videos were gone.  I looked it up on the forums and realized that Twitch periodically deletes videos every 4-7 days.  I was furious and sad at the same time.  Actually, I think that happened earlier this week.  This week was quite the roller coaster ride for me.  On Sunday night, I found out that my Kendo Sensei Moon Kang had passed away the day before due to terminal illness of lung cancer.  I can't say that I was surprised since he smoked a lot, but it was still very saddening to hear.  I was hoping to still see him in the future if I had ever gone back to Irvine for work.  He taught me a lot those 2 short years I was at UC Irvine about Kendo and how they can be carried over to our daily lives.  In Kendo, he tells the students often not to hesitate.  If you strike an enemy, make it decisive and quick.  "Don't think too much and just do it."  I guess that could be said about anything we do in life.  If we hesitate too much, we start building up doubt and can't perform our best.  Sadly, that didn't carry over very well for me in my career.  Still, I remember how empowering it felt in Kendo whenever I made a strike and was able to perform well.  Kang Sensei would tells us the story of how one of the masters would show their student that hesitation makes their swing sloppy.  They would leave a small crack on a sliding door, close their eyes, and cut in-between the crack several times with a katana and not hit the door or wall.  As long as you practice, don't hesitate, and have confidence with every swing, you will never miss your mark.  There are many more stories and lessons he gave, but then I'll just be rambling on and on.  He really was an inspirational teacher, and I'm going to miss him.

Right after seeing the post about Kang Sensei's passing, I saw an incredible deal for Lost Planet 2 for $6 on Green Man Gaming.  I purchased it and was given no steam key.  After some frustrating research and submitting a ticket for support, I was told that they ran out of keys to give but would give me one as soon as they got more.  Luckily, they gave me one the day after.  Now that's quick and responsive customer support!  After purchasing Lost Planet 2, I was streaming some Retro City Rampage for my friends and then looked into the recordings section and that's when I found out 7 of my other videos were gone.  So yeah, Sunday night was a pretty bad night for me.  The next morning, I found out that Hatsune Miku: Project DIVA F had a retail version being sold.  I was happy about it, but was also indecisive about getting it since it was $49.99.  By this point, I had the mixture of emotions from the night before with the ones right then and there.  Sadness, frustration, anger, happiness, and indecisiveness overwhelmed me that day.

On Tuesday, I went out and bought Project DIVA F, found out that I got my Lost Planet 2 key on Monday in my e-mail, and got over my anger over losing my video recordings on Twitch.  So my week was starting to turn around.  On Thursday (yesterday), Valve had put up 50+ greenlit games on sale between 10%-75% off in celebration of one year since Steam Greenlight had launched.  It hit a weak spot for me and I bought 4 games.  And here I am today, happy for the most part, but frustrated with myself that an entire month has gone by and have accomplished very little.  The most productive thing I did in August was the Payday 2 remix, and that was only 2 days out of the 31 days of this month. The only other "productive" thing worth mentioning I've done is the completion of 88 games from last months checkpoint of 70.  This does make me happy and feel a bit proud that I got through so many games, but there are still plenty to go through.