Friday, February 10, 2012

Year of the Dragon

Happy Chinese New Year! (It was last month, just saying it now). So a few days right before Chinese New Year, my laptop went ballistic and I lost a ton of data. I was writing on Superpad Unplugged and suddenly a virus was blocked and my browser shut down. I thought it was just an error or a cookie was caught as a virus. I opened my browser back up and it did it again and a program called Windows Anti-Virus 2012 popped up and started scanning my computer and what I saw it do was delete my programs on my computer. I shut everything down and tried to execute a recover point only to have the computer freeze. I started it up again and realized all my major window components were gone. I didn't panic and was more annoyed with the situation and decided to move all my data (save files, work, recordings, etc.) to my Vista side (I dual boot XP and Vista). Weary that the virus might be still lurking in my files, I didn't back them up yet. I started up Vista and wanted to delete the XP partition and merge it with my Vista in order to get enough hard drive space to do back-up, virus scan and defragment. Unfortunately, something went terribly wrong in the process as it merged with my partition with all my games and formatted it which wiped out 3 partitions in one fell swoop. No need to explain the rest, but I was frustrated, mad, upset, devastated, and alone with the situation because no one would be able to know what I had just lost. Losing game saves doesn't sound like much to most people, but for me it was 300+ hours of progress spanning over 20-50 games. I'm most upset with losing my save file for Terraria as I put 101 hours into it (and everything is randomly generated in that game, so I can never get back what I had before). This also happened right before I was going to try out my new Wacom Bamboo Tablet and right before my final composition for one of the game projects I'm working on. XP and Vista no longer was able to install on my laptop and everything seemed corrupt. Luckily I had recently purchased Windows 7 (originally for my sister, but it didn't work on her Macbook) and tried installing it on my laptop. It's what I'm using now just to continue working and playing my games (mostly having to start over most of them).

I ended up using my traumatic experience to create my last composition for the last level for a game I'm working with a team on. It was supposed to sound dangerous and somewhat hopeful, but it turned out to be dark and depressing. Still, the team seemed to have liked how it turned out which I'm happy for. I'm currently working on refining the tracks and creating arrangements before we finally publish the game on Xbox Live Arcade.

I'm back on track with writing my game write-ups and the game designs for each one. It's very good study and I hope I can use it on my upcoming projects when I finally make my own games (it needs to happen!). Also, I finally tried out my tablet but have yet to finish anything to show that I've indeed used it yet. I'm hoping to finish it tomorrow, but I'm not sure how long it will take me. I need to draw more this year and get better if I want to create any games this year.

I seem to be having a bit of a gaming crisis right now and I'm not sure if it's because I have too many (I really hope not) or if it's because newer games just don't interest me like older ones too. I'm more keen to believe that the latter is true as I spent last weekend playing through Gargoyle's Quest 1 & 2 and Demon's Crest. I never knew there was a 2nd Gargoyle's Quest, but I did play the 1st and 3rd (Demon's Crest) when I was 5 and 7. 1 was impossible for me when I was 5 since I couldn't even get past the first level. Demon's Crest was also very hard but also scary to me back then. Well, the first I played at a cousin's house and Demon's Crest my dad returned rather quickly so I never had the chance to play them again. I have all three now and decided to play through them. I had a lot of fun, especially with Demon's Crest! I think what has changed the way I see and play games is the fact that I'm thinking more like a game designer now and I'm so critical on so many things. I didn't like Gargoyle's Quest 2, even though it was very similar to the first which I really enjoyed. If I played them a few years ago, I would've probably thought all 3 were pretty entertaining with Demon's Crest be more fun than the others. Now I look at them and point out the concept, level designs, gameplay flow, aesthetics, poor design choices, etc. Ah, here I am ranting about a game that most people might have not even have heard of when I should've just said "I played 3 retro games last weekend." Sorry~

Anyways, all three games are Action-Platformers with very light RPG elements and were released on the Gameboy Classic, NES, and Super NES respective to the release. Revisiting these old games remind me that I still love videogames very much, and it's always a scary thing for one who loves it so much to start thinking that they're "boring" or not "interesting" anymore. I say this because a lot of people I meet in the game industry say "I don't have time for games anymore" or "I don't really find them fun if I'm working on them day in and day out" whenever I ask "what have you played recently?" I know a lot of game developers emphasize having a passion for videogames and many still do love them, but I've also met a lot of developers or those in the business of videogames having no interest in them. I don't want that to happen to me...=\

So I've been giving PC games a rest since losing my game files was too depressing (well, other than playing League of Legends since the only thing I lost from that were my masteries sheet). On Playstation 3, I've been switching off a whole slew of games: CoD: Modern Warfare 3, Battlefield 3, Dark Souls, TES5: Skyrim, Hyperdimension Neptunia, Deus Ex: Human Revolution, Way of the Samurai 3, BlazBlue Continuum Shift, Ultimate Marvel vs. Capcom 3, Ninja Gaiden Sigma, and Devil May Cry 4. I finally finished all 4 story modes on Dynasty Warriors 7 and loved it immensely and I completed Bayonetta which I found to be a much greater game than I could possibly imagine. Whenever I'm done with work for the day and I look at all those games, I get the feeling of not wanting to play any of them and sometimes the feeling of wanting to play all of them. I just can't really determine if it's my own mind being exhausted or if current day videogames don't interest me as much. It's strange, I get so hyped up and excited whenever I see a trailer to a new game but don't have that same feeling when I get it and play it (at least not anymore).

With the amount of games I have on consoles as well as the heavy purchases I made during the Steam winter sales, I'm reluctant to buy any new games until I'm at least somewhat caught up in my backlog. Still, there are so many new games that's soooo tempting to get. Final Fantasy XIII-2, Soul Calibur 5 and The Darkness 2 just came out. BlazBlue: Continuum Shift Extend comes out this up coming Tuesday. Kingdom of Amalur: Reckoning just came out and I even tried the demo out for that game. Then there's Syndicate, Asura's Wrath, Hyperdimension Neptunia MK2, Street Fighter X Tekken, Mass Effect 3, Tales of Graces f, Ninja Gaiden 3, and Resident Evil: Operation Raccoon City all within the next month. I think the game that I'll probably have the hardest time resisting to buy (besides Diablo 3 and Phantasy Star Online 2 as I've mentioned multiple times in the past), is Warriors Orochi 3:


I was elated and excited upon hearing that the game will be brought over to North America (as it was previously announced that it wasn't). The Warriors Orochi series is probably Koei's best spin-off of the Dynasty Warriors series with a unique team system and the cross over between Dynasty Warriors (Ancient China during the 3 Kingdom Era) and Samurai Warriors (Feudal Japan of the Sengoku Era). In Warriors Orochi 3, there will be even more cross-overs with Tecmo merged with Koei now. So there are characters from Ninja Gaiden, Bladestorm: The Hundred Years' War, Warriors: Legends of Troy and now Dead or Alive as well as Trinity: Souls of Zill O’ll will also be in the game. I'M SO EXCITED!

Well, that's it for now. I'm hoping to get some more work done tomorrow and hopefully have all music done for the current game project done by the end of the month.

Monday, January 9, 2012

A new year begins

Happy 2012!

I've been on break from doing music, writing for the blog, and all sorts of work for the past 2 weeks. I had a relaxing break with one of my friends over for one of the week playing League of Legends everyday. I got to hang out with some of my other friends, go out for lunch, and play some games. It felt like forever since I had a real vacation like that. Christmas is over, the new year began, all my friends and family are back in school, work, army, and it's time for me to get back on track. I have one more composition and 4 more arrangements for one of the projects I'm working on before we publish it on Xbox Live Arcade. I'm hoping to get things done this month, I'm really not sure how long this last composition will take me. In other news of music, I seriously need to finish that Street Fighter Mix and move on to new stuff. This year, I hope to accomplish a lot more than I did last year. Here's the resolution I had in 2011 and the one I made for this year in 2012.


Reflection of 2011’s resolutions

1) Land a job in the Interactive Entertainment Industry, or at the very least Editorial relating to the industry
-Worked for an online game company for 8 months before getting laid off. This took up 2/3rd of my year. It was good for work experience and it wasn’t that hard, but it reinforces my desire to work in design and not publishing for the game industry.

2) Produce as much composition/mixes/covers of music as possible
-Meh, I felt like I could’ve done a LOT more than what I did in 2011. I did music for 8 games. 5 of them were for Game Jam competitions, 1 got cancelled (sadly), and 2 I’m still currently working on to have published. Then there are the experimentations I had throughout the year which you can see on my FB profile videos. What probably held me up the most (besides the job I had) was the Street Fighter mix I was working on. I should finish it and not do anything that long again unless needed.

Also, got two games I did music for published on Xbox Live Arcade!

3) Get serious in developing indie games and set up an awesome portal to my work
-I failed hard on this one. I started on one of my games, but I didn’t get to continue since I’ve been mostly working on writing and music. I also didn’t get a site setup and don’t feel like making one until I have at least one of my own games complete to put up on there.

4) Draw a lot! Traditional, digital, anything! I must get back into art again. Video and Photography too.
-Failed miserably on this one too. I did draw a little in the beginning of the year, but I simply didn’t have enough time to draw all the time. It’s saddening…I hope that changes this year since I’m buying a new tablet.

5) Beat as many videogames as possible AND continue to write design analysis for each one. One more step towards becoming a game designer~ (Beat 18 games between graduating and now).
-This is what I possibly excelled at the most in 2011. I completed 66 games and wrote 28 game reviews posted on Metacritic (on the user side of course). I didn’t do those write-ups for each game, but I still plan to. And even though I didn’t, I know I learned a lot because I can point out the many flaws in level designs, programming, mechanics and concepts as well as a game’s strengths that made it so fun or thought provoking. I want to continue this quest, because it’s productive AND fun!

3 out of 5, somewhat good I guess?


New Year’s Resolution for 2012:

1) Seriously this time, I want to draw more
2) Setup those sites and pages (put together portfolio)
3) Produce/Mix more music than I did in 2011 (Did 27 in 2011)
4) Work on those games, I got 4 ideas waiting to be spawned
5) Continue my quests in playing and writing those games!

We'll see how I do this year~